Published: December 30, 2008 at 9:28 PMFrom Day 1 I didn't like the sound of the Hollywood Rip, Ride, Rubbish coaster. It really takes away from USH's allure. Sure, that little detour through the buildings would be great in an isolated backlot, but traveling through the park? That's not the Studios - that's the Islands. The noise, the aesthetics - everything about this coaster (with the exception of the stage station, which looks quite sweet) sucks.
Now, I know Robert argued that it is an excellent move for Universal. Its grassroots' interactivity level and its strategic front-and-center placement give the park a huge draw, but at what cost? The park will no longer feel like a Hollywood backlot.
Regardless, I hope you get this right, Universal. I don't know how the sound will be dampened or how the coaster will tie-in with the park, but I hope it works. USH is probably my favorite park after Epcot and I'd hate for the scope of the park to change completely.
Published: December 30, 2008 at 9:52 PMThanks for the photo tour of Universal's progress on the RRR coaster, Domenik. I think it is shaping up nicely.
Josh, I can see where you could be concerned, but this coaster seems to be just what the park doctor ordered: a glitzy, flashy, hip coaster right in line with the excesses of the current crop of glamor-addicted Hollywood producers, directors, and actors. Furthermore, I have little doubt that Universal's "imagineers" will preserve the USF theme, it is, after all, what makes the park unique. Also, RRR appears to be more of an addition to Citywalk than to USF proper, so, while I share your concern, I think we'll both be happy with this coaster in the long run.
Besides, as long as a coaster does not have the word "Vekoma" followed by the word "Boomerang", I am pretty much excited to see it built! ;)
Published: December 30, 2008 at 9:53 PMUSF's "backlot" hasn't been a functional movie studio for years. And real studio backlots - outside the soundstages - can be chaotic places. A roller coaster symbolizes that activity perfectly, I think.
Yes, the noise needs to be minimized, as not to make USF sound like a Cedar Point clone. But I'm willing to wait and
seehear before jumping on Universal over that.
Thanks, BTW, for the great pics, Domenik. Fresh construction photos always welcomed on the Flume.
Published: December 30, 2008 at 10:38 PMWell, it is a visual imposition to the theming. That's a given...it really breaks the illusion of the setting, I must agree. As for sound pollution...
There had been a lot of worry at Knott's when Silver Bullet was going in there about sound pollution compromise in the Ghost Town area. Never happened...Silver Bullet is one of the quietest running units I have ever heard. I am expecting the new coaster at USOrlando will be equally tame in the track noise output, but, heavy in the onboard sound system...a matter Universal still hasn't fully figured out how to best balance....
Published: December 31, 2008 at 7:33 AMThe jury will very definitely be out over this one when it's finally opened.
Published: December 31, 2008 at 1:06 PMYou and your Vekoma Boomerangs, James - always good for a laugh.
You touched on a point I completely forgot about. Universal can use modernized methods of sound reduction by dampening the coaster's vibrations (sand/pea gravel bases for the supports, for example) and by using polyurethane wheels (or a similar soft substance), but the concrete jungle that is Universal is a haven for reverberations. I can't imagine wanting to be anywhere near any section of the park that houses this coaster. I hope they have some innovative method of making this work.
Published: December 31, 2008 at 1:34 PMI hate 'em, Josh, just hate 'em. When you complete your engineering degree, if you ever design a crappy excuse for a coaster like the Vekoma Boomerang, I WILL hunt you down and burn your college degree!!!
Two words that should never be used together when designing the next big thing in roller coasters: "small" and "footprint."