I'm hoping that DC will comment on whether or not new ride systems and special effect technology are addressing these cost considerations.
In other words: are new ride systems and special effects not only becoming "cooler" but are their warranties stronger, are they becoming more durable -- and thus -- are they more cost effective over the long term than they have been in the past?
There also seems to be a lack of targets leading up to the big 100,000 point monster at the end. You're stuck shooting backwards at the baby alien in the stroller. (Only on the Express Pass line)
Still, it's an awesome ride!
<--- high score is ~630,000
Adding on to the other question about was it always meant to be a shooter...how about was it always going to be MIB? Did they start with that brand to begin with?
I think most everyone else covered the other things I was intrested in. Thanks!
What is the design process like for creating a theme park ride? How much time is spent on just drawing up the idea? How many people are working throughout the project (design phase thru completion). Are you given strict guidelines (besides money and space) as to how and what the ride will be?
What is the major skill you need to possess to do this kind of work?
illustration & graphics, theatrical design, architectural engineering, script writing?
Since the parks are cutting creative jobs now, when things do turn around will they look to rehire the same people or bring in new creative talent?
I'm curious to know the thought process behind the creation of the ride. Was it always meant to be a shooter, or were other options considered, such as maybe a roller coaster or some sort of 3D attraction?
And were there any ideas for the ride that had to be scrapped due to budget or time constraints that he would have liked to have seen included?