Toy Story is a fun ride, but it is a mere variation of Buzz Lightyear. The theming is actually quite poor and the attraction consists of nothing more than a series of video game monitors.
Plus, Midway Mania's a fun ride. Toy Story gets my vote.
I would go into detail, but Mr. Niles summarized my thoughts exactly. The ride is very inconsistent - I've never witnessed everything working properly.
Still, a good ride after all these years.
Very hard choice since Toy Story Mania is great! Still, Toy Story Mania is just a bunch of screens and uses the same techology as Pirates game at Disneyquest.
I still choose Indy over Toy Story. As much as I love the Toy Story world and characters, I can't vote for a glorified Wii game. That doesn't mean I didn't buy Toy Story Midway Mania for my own Wii, but 15 years down the road, I won't be wanting to go to Disneyland/ DCA to play a videogame.
But, there is something about Toy Story's special effects still working... I just feel that Toy Story could have been more immersive in themeing. Yes, it's in 3D, and yes there are physical effects like wind and water, but not once did I feel like I was really in the world of Pixar's Toy Story... instead I'm shooting at giant screens in front of me.
While I don't think that Indy should go very far considering the poor shape it's in, I'll always choose Indy over Toy Story whenever I visit.
To the person above who compares Midway Mania and Buzz Lightyear: IMO the improvements made between Buzz Lightyear and Midway Mania are gargantuan (and I am a Game Developer by trade). I like Buzz Lightyear too, and think the visuals and idea behind that attraction are good, but the execution in Midway Mania was just so much better in comparison:
- Better control on the shooters- The visceral nature of the 3D- The clear user feedback on where your shots go and what targets you hit, and ow many points you get for each- No distracting second-controller (spinning the car in Buzz)
It has a HUGE extra heaping of fun factor on top of what you get on Buzz.
Additionally, it's the type of game anyone can play and enjoy the first time they try it (my 3 year old loved it, as does my 40+ year-old wife) and yet hardcores can try to figure out details, strategies, and tricks to compete for ridiculous high scores.
Theme-park-ride-as-game seems to be a new concept, and this is easily the best one I've tried so far. As such, I'd argue it's as groundbreaking as Indy, just in a different way.
Maybe I wouldn't be so hard on Toy Story if it would actually go through more areas where you can't tell the difference between what's on screen and what's physically in front of you. Or some vehicular effects like some "off-roading" during the army men scene.
I just feel like more could have been done to the Attraction, similar to what I've been told about Monsters Inc. in Japan, and MIB in Florida. I appreciate where this type of attraction is going, but I don't like where it is right now when it comes to Toy Story.
But pitting TSMM against Indy is comparing apples to oranges. Robert, did you see my suggestion about making a separate category for interactive attractions? Would you consider that for next year?