Readers' Opinions

From Joshua Counsil on November 18, 2010 at 1:06 PM
Excellent article. I loved all three mini-stories, but I especially enjoyed the duelling coaster. The concept had many unique elements: the 90-degree high-five, namely, plus the first drop. I've never seen a duelling coaster that allows one cart to start off with a lead right off the first drop. That adds an interesting dynamic.
From James Rao on November 18, 2010 at 2:59 PM
The "High-Five" - what a simple, but excellent idea! One of those design decisions that makes you wonder - why didn't someone think of that sooner!? (I guess Dueling Dragons - or whatever it is now called - offers a variation on that theme).

I wonder how long will it be until they design it so the trains run in opposite directions so you can do a real "High Five!" ;)

Did the Gravity Group folks mention if there are any plans to bring the "High-Five" to a US park?

From Mark Migliaccio on November 18, 2010 at 5:46 PM
Yea Dueling Dragons, does "footsie" :)
From Bobby Miller on November 18, 2010 at 8:15 PM
Although the "High Five" looks great, I wonder how much stress will be on the tracks in that area? And after awhile, how bumpy will it become?

Bobby, formaly known as Bob & Robert!!!!!!!

From Victoria Jurkowski on November 18, 2010 at 8:18 PM
The shooter show reminds me of original plans for Frontierland in Disneyland, that included riding a "horse" in front of a movie screen. Without the shooting though.

Thanks for the updates, it's all so fascinating!

From David Brown on November 19, 2010 at 4:25 AM
Love the idea of the 'High Five' element but watching the video throws up an awkward problem.... The fact that one side starts with a lead because of the design means that as far as I can see the two cars will never be at the 'High Five' element at the same time, rather negating the point of the element? On the anmation one car was clearly way ahead of the other all the time through the whole course. In fact when the animation switched to the second track there was no sense of it being a duelling coaster at all because you were always ahead of the other car. I guess you could resolve the problem by setting one track off slightly ahead of the other so that they reached the elelement at the same time but as it stands it looks like it's a duelling coaster that will be perpetually out of synch... Please tell me someone has already thought of that and that the animation is wrong.....
From Andy Guinigundo on November 19, 2010 at 8:25 AM
I have dealt with Paula on several occasions, usually online requests. She definitely fits in with their whole philosophy at Holiday World. She's courteous, quick, and just a nice person.

I missed Paula my last trip too. The ironic thing is that people kept telling me, you'll probably see Pat Koch roaming the park. I did - she was tidying up a napkin/utensil/condiment station outside the Plymouth Rock Cafe in the Thanksgiving area of the park. That's what it's all about to be a family-owned business.

From Brandon Mendoza on November 19, 2010 at 11:30 AM
I hope the dueling coasters with the High Five idea doesn't end up being a structural nightmare due to stress.

But I think I'm in the minority when I say that I'm starting to get a little worried about 3D/4D shooters in theme parks. I like MIB, and the Monster's Inc. one in Japan. They fit better than most others... I'm not a big fan of Toy Story Mania even though I love the TS Franchise. The structure of going from level to level reminds me too much of a videogame rather than being immersive. There's more of a relevant story in both MIB and Monster's Inc.

I guess I like creative applications of the shooter aspect like in Monster's Inc., or a working story like in MIB. Buzz and TS on the other hand are too straight forward shooters with barely a beginning, middle, and an end.

From 98.21.199.43 on November 19, 2010 at 11:43 AM
I too saw what David said earlier, about how the trains did seem to not be so much dueling since one was clearly in the lead the whole time. The coaster did look like fun, but even on all those really cool over and under back and forth transitions the two tracks were doing, it would be better if the other train were a little more in view.
From Michael Owen on November 20, 2010 at 4:20 AM
I've actually been on an attraction incredibly similar (or possibly the same) as the 4D shoot-em-up you mention in the article.

That was in an arcade in a mall in Dubai and was very entertaining, much more fun than the standard fare at an arcade.