Published: September 21, 2012 at 9:39 AMI'm looking forward to the Universal Orlando ones next weekend. I've never been before and it looks like fun.
Published: September 23, 2012 at 6:57 AMBeen to HHN 22 this weekend for both nights:
Friday Night: Lots of rain and horrible execution from having lines going directly thru drainage areas in the backlots and lack of theming for most lines.
But lots of survey takers
Saturday Night: Doubled staff for Annual Pass Check In and front gates, moved lines out of drainage areas, theme music for haunted house lines, larger scope for scareactors
Spoke with people at exit and for survey takers and the let us know that they had taken feedback and acted on it
Gothic: Verges on being a year round quality attraction and a grand scale
Dead End: Just a shade behind Gothic great set and execution
Note: Both are housed in the same unused soundstage so year arou nd attraction would be an option
Alice Cooper: Shortest line all night and great scare and one of the most cohesive houses
Walking Dead: Do the house twice once during the day and then at night, as the house is virtualy outside so aspects change
Penn & Teller's New(kd): Cute idea nice interaction piece, spotty 3D but overall a fail
Silent Hill: Great hype but generic house with not much going on but T-Shirt sales
House of Horrors: Universal created a bland dark house with minimal interaction from their stable of horror characters
Bill & Ted': One of the best versions in years and scene stealing Katnis
20 Penny: Don't let it scare you off, much tamer than hyped and worth a visit
Lagoon Show: Not the Full Night Show, but quick 5 minute fountain and lights with clips from classic movies of Alice Cooper interactions so nice extra
Street Experience: As always some are great some are "there"
But the hype of no safe place doesn't hold true as old amity has none and all the scareactors would cluster together so it did create gaps
But overall much improved over HHN 21, some of the best times are just walking the streets fro the mood that is created by the change in lighting and addition of fog