However, Disney does such an excellent job on some newer attractions (i.e. Expedition Everest) that I find myself wishing I could spend more time looking at the line dioramas as I speed through with my FastPass. Then there's the long, tedious slog through the Peter Pan queue to bring you back to reality.
It seems it would be easy to make all lines a little more palpable with technology and imagination. Why not let people use the ubiquitous cell phone to play Disney trivia about the ride and characters you are in line for? Or name that Disney tune? Or at Universal movie trivia and games? But maybe that would distract people and slow down the hourly ride count for the sweating masses?
I prefer the queue for the Simpsons Ride: play old episodes of the Simpsons with some snippets of the attractions plot but nothing you need to know before going to the pre show and attraction.
Also, Six Flags is the worst when it comes to how many trains they run. Seriously, you only running two cars in the summer! I've been to a few Cedar Fair parks during the down season that run more trains than Six Flags.
Also, the highest capacity ride at the Magic Kingdom when I worked there was Pirates. I'll defer to other current and former ops readers on other attractions.
One technique that I admired was at Hershey Park's Fahrenheit. The coaster is with trains that features three four person cars. Of course this is very low capacity for a new thrill ride.
To compensate they have one employee confidently and politely telling odd number groups move to the middle car and even groups to the front and back. This keeps the line moving steadily and trains leave without empty seats.
I've heard that the new Superman coaster at Discovery Kingdom uses this technique to beat low capacity.
One thing I hate about the high capacity rides and the switchbacks is the lines are constantly moving. The guest is constantly walking, yet we are NOT getting to the ride any faster. Last year, I had to wait 1 hour to get on the Universal Studios Hollywood tram ride despite a constantly moving queue line. I was exhausted by the time I got on the tram. They need a new way of moving the guests without having the guests to move.
Cascade stop may be the #1 cause of downtime on a few of Disney's roller coasters, but for the majority of the roller coasters in the world that is not true and it's a non-issue.
Big Thunder Mountain is one of the real exceptions since the block brakes reside at a low point below lifts B and C, so when there is a delay in dispatching at the station and those brakes are engaged then the trains that stop in that position have to be unloaded and winched to the lifts.
Space Mountain and Matterhorn resets are complicated because of the sheer number of trains cycling.
However, most roller coasters don't need to be reset when a train is stopped at a mid-course block. The computer brain will resume the motion of the trains when the block ahead is finally cleared.
I'm surprised there was no mention about seat belts and loading gates since both are real capacity killers.