Published: April 29, 2014 at 10:51 AMI think the end result looks very convincing but with Disney's shoddy track record in maintaining complex AA's I'm afraid it's another great accomplishment that will stop working between 3 month and a year after opening.
Published: April 29, 2014 at 11:06 AMAs readers on Twitter have mentioned, Disney's done projection faces on animatronics before, on Buzz Lightyear in his shooter attractions, and on Lightning McQueen and Mater in Radiators Springs Racers. But these animatronics appear more advanced than those, with not just faces animated, but also ears, arms and hands. Disney's also projecting here onto multiple moving elements at once, which, if it works, could create an even more convincing lifelike effect.
Published: April 29, 2014 at 1:08 PMWILD SPECULATION
I suspect that reliability of these will, in fact, be higher than the average animatronic.
These AAs can depend on projection instead of moving parts of the face/mouths of all these AAs. This should reduce mechanical issues and increase the reliability.
I also suspect they are able to use a bank of high power LEDs in the projectors powering these AAs. In the past a high wattage bulb with high temperature and resulting low lifetime was required. These possible LEDs should provide a high degree of reliability as a single LED outage does not cause an outage.
Just throwing out some ideas of where technology is today, and how it might impact this ride.
Published: April 29, 2014 at 1:51 PMI think it looks super cool! The combination of traditional animatronics and CGI animation hits the sweet spot for both three dimensional reality and cartoon realism. I'm also concerned about how long these figures will hold up under 12 hour a day conditions, as I don't get to the parks as often as most readers here. I never got to experience the working Yeti. I also hope that this isn't just one room that lasts 10 seconds in a ride that barely lasts over a minute.
Published: April 29, 2014 at 11:45 PMA projection faced animatronic seems like something Universal would do. I hate screen based robots
Published: April 30, 2014 at 9:51 AM"And with Disney's extraordinary track record in maintaining complex AA's"
I hope that was sarcastic TH...Disco Yeti anyone?
I think the figures presented in the promo video look great. It certainly shows what can be done with the technology, and could provide an excellent advancement for existing attractions, especially in terms of better seeing and understanding what characters are doing in terms of the narrative.
However, it does nothing to bolster the impression that Disney is falling behind in terms of delivering attractions in a time sensitive manner. Many understand the need for doing something right, but there's something to be said for a pretty small roller coaster that takes over 3 years to build.
Published: April 30, 2014 at 1:01 PMGuys, it didn't take that long to build. We all know that it was a last minute change to drop the princess cottages to the mine train. Think about it, Mermaid and Belle could start long before anything else because they had to move the Pooh tree and finish the design of the mine train that probably wasn't done because it wasn't supposed to be built. On top of that, the mine train is close to the tunnels underground which made construction hard and building something with landscaping of the kind 360 on top of a building takes longer than the boxes Universal tends to build.
I'm more impressed with mixing projections with animation than Universal making everything based on film with screens. A movie projection will always be a projection on a screen, never anything more convincing than that. But animating on top of moving figures is pretty mind-blowing.
Published: April 30, 2014 at 1:37 PMTo be fair, Ringmaster, you should watch the video of how all of the 3D film on Universal's rides had to be done. Spidey, Transformers and FJ all use this motion perspective that had to be invented (in the late 90's).
Yes, Universal relies heavily on 3D screens, but man, they sure know what they are doing. The final 2D screen of FJ where everyone is cheering your return, looks 3D without the use of glasses.
Published: April 30, 2014 at 2:06 PM@Ringmaster - They started foundational work and site prep for this in the fall of 2010. That's an incredibly long time to build a single attraction. They started laying steel in spring 2012, so even by that measure, it's taken over 2 years to go from vertical construction to opening. Universal built an entire land (including an indoor roller coaster) in less time that it took Disney to build one mini coaster/dark ride.
I'm sorry. Disney doesn't get any slack on this, and they need to get on the ball, because there are a lot of guests out there that are growing frustrated with the extremely slow pace of construction and development at WDW. Disney does do a lot of unconventional stuff, and keeps a number of items in house that others would typically subcontract. However, that is no excuse for taking years to develop announced projects and then another 3-5 years to build them. Rome wasn't built in a day, but it shouldn't take 3 years to build a kiddie coaster, no matter how detailed the theming or complexity of the animatronics.