Published: July 30, 2014 at 10:47 AMThis sounds like a pretty lame experience. I used to be addicted to RCT3, but I just don't have the time or patience for it anymore. If you accelerate the passage of time to accrue more cash, you can't keep up with the needs of the park, but if you slow it down, it takes forever to build new rides. I've always thought the game was a really well done and realistic, and anyone who wonders why their local theme park can't build a record breaking ride every year should spend a few hours playing the game to see how complicated park management really is.
However, it seems like this mobile version is just a way for the developer to skim more money out of users who run out of patience for the game. The assorted online reviews for the app are pretty scathing, particularly from fans of the computer and console versions of the game. The app has nearly a quarter of the reviews on the Apple Store listed as 1-star (about half are 5-star though--most likely those who never played the previous games).
Published: July 30, 2014 at 12:01 PMIt's a shame this turned out the way it did, considering the rest of the Roller Coaster Tycoon series is fantastic. Atari is supposed to be releasing a full version on PC soon; hopefully it has better results!
And let me just say I bought Roller Coaster Tycoon 3 the other day, and what a great game it is!
Published: July 30, 2014 at 1:55 PMWow, that sounds awful! I was hoping they'd at least try to match more of the capabilities of RCT 3. This looks like a lame version that's just using the name to get people to buy it. No thank you.