I am guessing the two JLM dark rides will be clones, however the web pages for the individual parks would seem to indicate the Texas version is also getting an interactive queue, while the Missouri version might not. Anyone know for sure?
If only Knott's will fix the Ghost Rider.
I assume at Six Flags St. Louis they are going to hollow out the former Scooby Doo ride building and put in Justice League along with its own new ride system.
"available exclusively at Six Flags"
Do they have an exclusivity agreement with the manufacturer of these hybrid coasters? If so, does that actually mean anything for a company like Cedar Fair that might want to do something similar with Ghost Rider or Mean Streak?
-Twisted Colossus: This looks like the best addition of the bunch. I think it resembles the original ride enough to mitigate complaints but is new enough to be a massive draw. Plus, with all the one-of-a-kind elements, this could be a top ten coaster.-Justice League: Battle for Metropolis: I'm interested to see what Six Flags does with this. Dark rides are my favorite type of non-coaster attraction, so hopefully these will be decent.-Wicked Cyclone: There is no such thing as a bad Rocky Mountain Coaster. This one looks more intense than Colossus, but I think Colossus is probably the better overall ride.-Batman: The Ride: I don't know what to think of this one yet. It looks somewhat like Green Lantern: First Flight, which is really just an okay ride. However, I know people who rode the prototype at S&S's workshop and said it was outstanding. This is the wildcard for 2015.-All 4 Larson Fireballs: Good addition for Six Flags America and Six Flags Discovery Kingdom. Okay addition for Six Flags Over Georgia. Poor addition for Six Flags Great Adventure...they really deserved something better. I just wish Six Flags would stop promoting them as coasters and give them acceptable names (Bourbon Street Fireball...Dare Devil Chaos...Really?).
Overall, this seems like a bit of a budget year compared to the previous few. Most of the additions are decent, but other than the two Rocky Mountain coasters nothing is really travel-worthy.
I predict it takes 2 weeks before SFMM is forced to stagger the trains to deliberately prevent them from interacting.
The Super Loops demonstrate that Six Flags is nothing more than a glorified carnival. I would much rather see the parks take that money and put it into making less-visible improvements to ambiance, cleanliness, and employees, than a lame flat ride I can pay $3 to ride at a local mall parking lot.
Also, how exactly do you measure "smoothness", and what makes Six Flags think they can make the claim that they will own the World's Smoothest Coaster in Wicked Cyclone? Do people really buy this nonsense?
I also don't get the S&S Batman coaster, and how it's different than Intamin's Zac-spin design. Sure, the trains look a bit like X, and S&S owns all of the patents and designs for Arrow's iconic 4-D coaster, but if the seats rotate freely, then it's no different than Green Lantern at Magic Mountain. Unless those white pieces that look like magnetic trims physically rotate the seats to position the seats in specific orientations that those points along the ride, there's really no difference, just an extra 4 seats per train.
Seems the trains take that final curve directly into the opposite lift hill.
Yeah, I just watched the video again and finally caught on to this.
Order of events is as follows. One station. Leave the station on the blue track and go up right lift hill. As you come back around to the lift hill, the track changes to green and you go up the left lift hill.
As you come back around a final time on green, you end up back at the station.
You can see these changes in the video at:1:18 - blue to green, going up left lift hill for a second run.2:13 - green to station (you can catch a glimpse of the additional track in the distance, where the station will be).
This is an incredibly awesome design.