Also, I agree that this tournament didn't come down to Disney vs. Universal at all because I like Universal better and voted for ToT. And I'm sure there are people who did the opposite. (someone even mentioned that in another comment)
Ps. they need real fire on that ride!
Far fewer people read this website than I would have guessed. Most rounds of voting had only 400 votes. The final had only 1200. Such a tiny number, when you consider that Disneyland alone has 40,000 visitors on an average day.
It is kind of interesting that so many people visit theme parks, yet so few people are actually "into" theme parks.
So I'm afraid it's hard to really draw good conclusions from this tournament. It tells us what rides theme park aficionados like the best, but that doesn't necessarily tell us what average theme park customers want!
Most folks are reading in the park listings, though; the home page gets between 1,000-2,000 readers a day. Why more people do not vote, I have no idea. Some people just prefer to lurk.
Altogether, the site gets around 2.6 million readers a year, which means more people read the site in 2007 than visited Magic Mountain, if TEA/ERA attendance data is to be believed.
As for comparisons with other theme park-related websites, the only third party I've found that tracks and publishers actual readership data for participating websites is Quantcast, which lists Theme Park Insider as getting more monthly readers than Screamscape, Mouseplanet or Yesterland, which are the only other theme park sites for which Quantcast is collecting actual readership data. (Its traffic data for other sites is based on survey data and can be wildly inaccurate, as is Alexa's.)
It's been a while since I've done a random-sample survey of the site's readers, but our demo is pretty good. It's not all coaster fans, not is it all Disney loyalists. If we skew in any direction, it is toward parents with families and the income to support an out-of-town vacation. So our site's readership better reflects the general population that's willing to travel out-of-market to visit theme parks than most other sites.
As for the idea of a Resident Evil type of ride/game, let's not forget that a lot of video games aren't exactly for young kids. Also...in a game, if a zombie jumps on your car and you fail to blast them, they eat you. Is that what's going to happen in a ride?
But parks with a high proportion of interactivity may not be fully understood, at least their business model.
I'm thinking specifically about DisneyQuest. Didn't Disney create some of these, and then abandon them?
I also see failures (locally where I live) of similar concepts like LAN gaming lounges, both stand-alone and co-located with a movie complex.
IMHO, some (most?) people won't pay theme park admission for the same experience they can get at home with a console and an HDTV.
That tells me you really need rides like ToT, MiB, Buzz Lightyear. I think some interesting ideas are planned for the new USF coaster (rip ride rockit?), and these ideas could easily be migrated. Motion simulators could become more interactive, or at least richer like ToT using random content, perhaps story based. I like the ideas above from another post for The Mummy.
So, IMHO DisneyQuest as a stand-alone probably failed due to insufficient critical mass of valuable attractions. Some DQ still do fine, but as an increment over existing critical mass (e.g. DQ at WDW).
I'd like to see more nifty attractions, but they must be profitable if they'll ever be built.
I think at a basic level, people just want to go somewhere that allows them to fully escape their everyday lives, and do something that seems extraordinary. Virtual theme parks like DisneyQuest can be PART of the package, but you better have something more up your sleeve or your destination will become a niche product.
As for readership, I was actually surprised at how many people did vote. I was pretty sure my love of theme parks was just another quirky thing that was part of my messed up gene pool, but instead it was nice to find there are quite a few others out there who are just as "crazy" as me. And some even crazier....Cedar Point must be cringing that 2.6 million readers think good old Jake is the main demographic they are aiming to please!
(No offense intended, Jake, I am just pointing out that your anti-geriatric, middle finger waving rants might actually be hurting attendance at your favorite amusement park...something to consider for your next kinder, gentler, comment!)
By the way, all the ride ideas posted so far are brilliant. I just hope the right people are reading them!
(thats right, I said holy cow...I thought it was appropriate)
I would just suggest that folks give some smaller parks a visit. The park industry doesn't revolve around Disney, Universal, Busch, and Cedar Point/Kings Island. All are great places with different offerings, but there are so many other great rides and parks to visit that just aren't talked about that much. Here's to some of the little guys once again.
Kennywood- Pittsburgh, PA
Holiday World- Santa Claus, IN
Knoebels- Elysburg, PA
And some medium guys that deserve a visit...
Six Flags Fiesta Texas- San Antonio, TX
Hersheypark- Hershey, PA
Kings Dominion- Richmond, VA
Silver Dollar City- Branson, MO
Great Adventure
Morey's Piers (Wildwood, NJ)
Hersheypark
Dorney Park
Playland (Vancouver)
This year I'm hoping to hit up Busch Gardens Europe, Sea World San Antonio, and Six Flags Fiesta Texas as well this year, along with Schlitterbahn and Water Country USA waterparks.
By the way, the one thing this site really lacks is good waterpark coverage.
With regards to the "theme park generation", I am shocked to see that no video game producing companies (Nintendo, Microsoft, PlayStation...) have invested in theme park entertainment. Imagine being able to ride the games. The possibilities are endless, even if only for Nintendo.
Back in the day, I proposed a MarioKart attraction in which guests ride in go-karts with 3-D glasses that reenact the world of Mario. They would also be equipped with weapons that they could use, and when they did their 3-D weapon (banana, turtle shell, etc.) could be seen ejecting from their car. If another player drove over the weapon, their car would spin out of control or slow down.
Another one I've contemplated is a StarFox ride in which you sit in a capsule similar to that on Mission: Space, except that you're in control of the on-screen action and your vehicle would bob, dip, turn, flip, and rotate based on your controls. You'd go through the level with your teammates and take out baddies. As in the game, you could talk to each other with webcam-style equipment.
With regards to the shoot-em-ups, Resident Evil would be perfect for a creepy interactive attraction. Zombies with body sensors (cleverly disguised so as not to ruin the illusion) would attack your car, jumping out at perfect locations so that the ride is both fun and terrifying. Other villains include zombie dogs, crows, crimson heads, leeches, and other baddies from the popular franchise. Oh, and the best part - just like in the game, your performance determines what happens next. So, for example, if you were to, say, save an animatronic scientist from getting eaten, your cart would be programmed to go into a laboratory. If the scientist got killed due to your lack of skill, your cart would venture into the graveyard. This would really enhance the re-ride-ability, as the adventures, scores, ending, and scares would change on each run-through.