Published: May 14, 2008 at 6:52 PMIt looks amazing, both interiorly and exteriorly.
Great report and pictures, Robert.
Published: May 14, 2008 at 7:10 PMYep...nice, timely reporting, Robert.
So far, every review I have read has had nothing but good things to say about Disney's new attraction. Most people are putting Midway Mania on the level of a solid "D Ticket". Not quite as good as the "E Ticket" rides like Tower Of Terror, but definitely fun, engaging, and addictive. Along the lines of an updated Buzz Lightyear.
I normally can't stand midway games at my theme parks, but I do like video games, so this attraction looks like a real winner for me! And the theming of the attraction, the queuing area, and Pixar Place all look just outstanding. Real nice work, Imagineers.
Kudos, Disney! Now, what's next?? =)
Published: May 14, 2008 at 7:14 PMCan't wait for the DCA opening. The ride at Florida sounds cool, but I really want to experience the pier atmosphere that's far more logical for this form of ride.
(Note: On my last visit to DCA, I noticed that there will be boardwalk games sprouting up in front of the ride, on an expansion of the Paradise Pier land section. My guess is the existing midway games and the cheap gift shops will become Disney's next dark ride for that area. What it could be, I'm not sure. Stitch, maybe (I know, Stitch is Hawaii, so please don't point that fact out if you read this comment).
Published: May 14, 2008 at 7:22 PMI'd also put the ride solidly between a D and an E ticket. The spinning aspect happens only as you turn the corners between the games, and kinda hides the fact that you're really just going up and down aisles in a big room. The spinning is automatic, too, not under rider control.
Also, the ride has closed the loophole I've used to rack up big scores on Lightyear. If the ride pauses at any point, the point values on all the targets go to zero during the delay. So you can't use a ride delay to slam a high-value target over and over, jacking up your score.
Targets also pop/crack/explode/disappear after being hit, before reappearing a moment later, which further limits your ability to hone in on a single high-value target.
Published: May 15, 2008 at 2:39 AMRode it yesterday...over all cute..but only a D ticket..Sorry Robert
Published: May 15, 2008 at 3:52 AMI am not sure Disney was going for anything more than a "D Ticket" with this attraction. The last "E Ticket" they put in (Everest) cost like $200 million....you can't build those every year, can you? Well, maybe Disney can....
But with TSMM costing around $80 mil x 2, and another 1.2 BILLION being pumped into making DCA a real Disney park, the theme park coffers have to be stretched a bit thin right now, don't you think? Jobs and Lasseter have their Xmas bonuses to consider amid all this spending!
Besides, "D Tickets" make great family attractions and bigtime people movers. Disney loves the people movers! Well, they don't love The PeopleMover, but they love rides that move a lot of people, if you get my meaning. =)
Published: May 15, 2008 at 3:57 AMI tried to get on the ride over the weekend during the soft opening, I would wait on line and then told the ride had a technical problem, please leave and come back later. Did find the hidden Mickey in the candy land portion of the queue.
Published: May 15, 2008 at 7:04 AMExcellent report! I am going to WDW in a few weeks! Hopefully, its open!
Published: May 15, 2008 at 11:15 AMI can't wait to see the grand opening of Toy Story Midway Mania End of the Month and our family will see it. I can't wait to play this ride!
Published: May 15, 2008 at 11:40 AMThis ride sounds great but I think it would better belong at DisneyQuest.
Published: May 19, 2008 at 4:56 AMDIsneyQuest...Hmmm good point never gave that a think...