Great report and pictures, Robert.
So far, every review I have read has had nothing but good things to say about Disney's new attraction. Most people are putting Midway Mania on the level of a solid "D Ticket". Not quite as good as the "E Ticket" rides like Tower Of Terror, but definitely fun, engaging, and addictive. Along the lines of an updated Buzz Lightyear.
I normally can't stand midway games at my theme parks, but I do like video games, so this attraction looks like a real winner for me! And the theming of the attraction, the queuing area, and Pixar Place all look just outstanding. Real nice work, Imagineers.
Kudos, Disney! Now, what's next?? =)
(Note: On my last visit to DCA, I noticed that there will be boardwalk games sprouting up in front of the ride, on an expansion of the Paradise Pier land section. My guess is the existing midway games and the cheap gift shops will become Disney's next dark ride for that area. What it could be, I'm not sure. Stitch, maybe (I know, Stitch is Hawaii, so please don't point that fact out if you read this comment).
Also, the ride has closed the loophole I've used to rack up big scores on Lightyear. If the ride pauses at any point, the point values on all the targets go to zero during the delay. So you can't use a ride delay to slam a high-value target over and over, jacking up your score.
Targets also pop/crack/explode/disappear after being hit, before reappearing a moment later, which further limits your ability to hone in on a single high-value target.
But with TSMM costing around $80 mil x 2, and another 1.2 BILLION being pumped into making DCA a real Disney park, the theme park coffers have to be stretched a bit thin right now, don't you think? Jobs and Lasseter have their Xmas bonuses to consider amid all this spending!
Besides, "D Tickets" make great family attractions and bigtime people movers. Disney loves the people movers! Well, they don't love The PeopleMover, but they love rides that move a lot of people, if you get my meaning. =)