Mission: SpaceCentrifugeMinimum height to ride: 44 inches About Mission: SpaceBlast off to Mars in this elaborately-themed space travel pavilion. The highlight's a centrifuge ride in a mock space capsule, designed to briefly simulate some of the experiences of a launch and spaceflight. The pavilion also offers a variety of interactive post-show activities. Do note that this is a cetrifuge-type attraction, based on the spinning machines used to train astronauts to handle high G-forces. On this ride, you will experience 2.5 Gs of force over a sustained period. If you have high blood pressure, are significantly overweight or have any history of heart problems, you should not ride. Choose instead the "green team" option, where your ride vehicle does not spin. -- Last edited by Robert Niles Photos from Mission: SpaceSafety
Readers' Opinions
This is a pretty ok simulator ride. One thing I don't like about it very much is how no matter what there is always the same outcome, they should make it so something else happens if you don't pull back hard enough. The entire time my mom didn't know what buttons to press but we still managed to get through the asteroid field - Scott Harris I’m sorry, but it’s a nothing but a flat ride with video to watch. Of the major redo/renovations in Future World: this is in a tie for worst with Journey into your imagination. - Rob McCullough I love the feeling where yor cheeks are like pulled back! amazing rde orange team is sooo much better - Arianna Biffle I had a lot of trepidation about this ride (due to its reputation and the spinning). Rode it for the first time last week ... INCREDIBLE! I love when attractions designers try new things and they work. Big fun! - TH Creative Outstanding. Most argue that this ride is just a centrifuge carnival ride with some glitter thrown in. What a load of bull. Unlike a standard UFO-type ride at carnivals, this attraction feels genuine, and the pre-show is very inspiring. One of those amazing theme park moments where you are so excited to ride, you can barely contain yourself. My beef resides with the false interactivity, in that the ending is always the same, despite your actions. Also, the launch could be intenser, in my eyes. - Joshua Counsil I was extremely nervous walking into this one because I tend to get motion sickness on spinning rides. There is warning after warning when in the queuing area as well as just before you get on the ride that if you get motion sickness, you should join the green team rather than the orange team. I placed the provided vomit bag on my lap so it would be easily accessible if I needed it, but I found that by focusing on the screen in front of me, I never really felt the spinning and didn't experience any motion sickness at all. The launch is intense and you get to experience a feeling of weightlessness while in the ride. I say outstanding. - Carl Stovall Behold the most thrilling ride Disney Parks ever created...this is a marvel and does justice at least to the fact that it lies in the same space as the greatest ride Epcot ever had, in "Horizons". While this is not as magical, it is everybit as educational, and really sends a nice message in the sense that as a collaborative unit, we can progress with promise into the future...we just have to work together to accomplish this. Orange is the way to go on this, with green being a poor substitute for an otherwise terrific trip. Seeing Gary Sinise as the "Capcom" was also a pleasant surprise. Look for the "Horizons" logo on the line queue's gravity wheel. - Wilfredo Alvelo This is a very unique ride. It is also a really good and an awesome experience, if you don't mind the spinning. The theming inside this ride is pure Disney genious and the ride itself is intense. The queue has lots of detail and the preshow is well done. The orange experience is the more intense and better version, but if you don't like spinning, go for the green team and the ride will be like a small simulator. The video on the ride looks good and does a good job recreating outer space. Overall this is a great experience that everybody should try. This ride has moderately long lines sometimes going up to 45 minutes for the orange team. The green team wait is usually about half of the orange team's wait. Get a fastpass for this or do it early in the morning or after 8. - Manny Barron Very good simulator ride you can really feel the G force and giving each person a role is a great idea. We went on the more intense option, but I would also be interested to try the less intense option, which had a much much shorter queue - Emily G
|
Search Theme Park InsiderReader Reviews, by Theme ParkUnited States/Canada Top 20 *
Other U.S. parksInternational parksWater parksTheme Park Insider on TwitterNew HD video of Cedar Point's Millennium Force: http://bit.ly/5u8iiI That'll fire up your Friday! By the way, @HolidayWorld. We're demanding cranberry sauce on the turkey next time! :-) http://bit.ly/6zDSup Our vote of the week: Holiday traditions and cranberry sauce: http://bit.ly/6zDSup Five Disney legends recall Walt's management style: http://bit.ly/uhv5B #IAAPA2009 Theme Park Reviews, Features, Advice
Theme Park News Archive2009Jan. Feb. Mar. Apr. May Jun. Jul. Aug. Sep. Oct. Nov.
2008Jan. Feb. Mar. Apr. May Jun. Jul. Aug. Sep. Oct. Nov. Dec.
2007Jan. Feb. Mar. Apr. May Jun. Jul. Aug. Sep. Oct. Nov. Dec.
2006Jan. Feb. Mar. Apr. May Jun. Jul. Aug. Sep. Oct. Nov. Dec.
2005Dec.
2004-2005Staff column archive
|