I like the orange of this ride, I feel like orange is under utalized when painting coasters but the trains lap bars and seats looked extreamly worn. The lift hill does offer great views, and there is a good amount of airtime on the drop. I did not like the tunnel at the end of the first hill, I accually thought it took away from the ride. I love coaster sensations of weightlessness and "danger" of a rough woodie, but headchoppers just turn me off. I do not want to feel like I might hit my head on something or feel like I have to pull my hands down. The tunnel has nothing to do with the non-existant theme anyway. Then into the hammerhead turn which was a nice way to get the coaster going the other way and generate suspense for the next drop in my opinion. But, the helix section is horrible. I found myself wanting the ride to be over. It felt like nothing but being shoved against the wall for a very long time. There was nothing thrilling about it because the trim breaks, so it was just boring and did make me feel like I might black out. They managed to put the two worst sensations on a roller coaster (bordom and black outs) together on one seemingly never ending element. There was no wait but I chose not to ride again. I give it a (7.5/10) because the airtime and views were so good.. But it is a shame they had to ruin it with a tunnel, helix, and trim breaks.