Written by Joe Lane
Published: June 22, 2004 at 8:48 AM
Theme park fans really enjoy talking about the best of the best. Rides that are imaginative, fun, thrilling--these are the attractions and shows that captivate our minds--that keep our interest in theme parks fresh. Perhaps the only thing more enjoyable than talking about your favorite ride is ragging on the ride that done you wrong. I'm talking about real stinker attractions or shows that appear to serve no gratifying purpose other than wasting space.
The Park Listings/Top Attractions here on TPI feature the top 25-rated attractions out of the hundreds listed on the site. Also included is a top ten listing of up and coming attractions--rides and shows that haven't gotten a minimum vote on the site but are getting nice reviews. And just below that, we have the ten worst attractions.
The list fluctuates as votes are tallied. Currently, Viper is number one on the list. The Six Flags Great Adventure coaster reportedly suffers in two areas: length and roughness. Apparently, the wait is sometimes too long for a ride that runs too short--and gives its riders a violent trip to boot. After a total of twenty-five votes, the ride currently sits at a lousy 3-Weak.
Of course, it's tough to automatically call this coaster a bad ride simply because of its low score from a small number of votes. What help back the system up are the User Comments. A lot of folks say the ride is painful, but there are one or two who still give the coaster a respectable nod.
Some folks can make error judgments in what makes a bad ride. One also needs to take into consideration the target audience an attraction may be intended to appeal to--like Disneyland's it's a small world, for example. The ride currently has an overall score of 7-Good, but TPI realizes the variations in younger audiences--that's why some attractions have ratings for kids and toddlers (which, incidentally, rate small world an 8 and 9, respectively).
It's not that us older folk are completely oblivious of what kids may or may not enjoy. Take, for instance, another contender on the top ten list of worst theme park attractions: Tuck & Roll's Drive 'Em Buggies at DCA. The attraction in question is bumper car-style, themed after the Disney/Pixar film A Bug's Life. Instead of taking the power from the ceiling, like traditional bumper cars, these vehicles take their low voltage current from the floor. They also move at half the speed of a regular bumper car, making the ride less bumper than car. The attraction garners a 3-Weak after sixteen votes, and actually rates at a 5-Average for kids. Some parents commented their little ones enjoyed the ride, while other folks feel that even the kids won't get a kick out of this attraction.
In sixth place on the list is Innoventions at Disneyland. This attraction is more of a display showcase, featuring futuristic products and such. Many folks view this as a marketing exhibit and an overall waste of space at DL. It rates a 4-Mediocre with only 17 votes, but the User Comments speak for themselves. Meanwhile, Innoventions at Epcot, on the east coast, rates a 6-Fair. One could contribute the difference to a use of practical space. Epcot has the room to amiably accommodate the exhibit, while the Innoventions at DL is more filler. Disneyland's Tomorrowland is already suffering from a poor stage presence in terms of design and attractions (check out the three part photo essay Tomorrowland, Then and Now at SaveDisney.com to see the difference for yourself).
Story sometimes plays a major roll in a good theme park attraction--there's a strong connection between theme and atmosphere regarding this aspect. While some rides can succeed in thrills alone, others rely on the story to help their popularity. A bad example would be R.L. Stine's Haunted Lighthouse at Busch Gardens Williamsburg. This is a 4-D attraction, so all it has to go on is story to begin with--it's the sole driving force behind this attraction. Ironic how a successful kids novelist like R.L. Stine can write a script for an attraction that, story-wise, doesn't produce positive results. User Comments also attribute the poor story to half-hearted acting and bland humor. The attraction rates a 4-Mediocre, which is actually one point short of the 5-Average that the BGT version holds.
An attraction's old age alone can be its downfall. Some rides are timeless, and age well like a fine wine--the nostalgia stays strong and the effects are convincing even today (if but a little hokey). Others, not so much. Take for instance Python at BGT, currently number five on the TPI worst ride list. The 1977 coaster features a double corkscrew--at the time, this was state-of-the-art. Many folks cite the ride's old age for its roughness and shortness. It has been completely outdone by its evolved cousins Kumba and Montu.
Then there's the Swiss Family Treehouse at the Magic Kingdom--a simple walkthrough attraction depicting rooms in the faux tree of the Swiss Family Robinson. The attraction has been around since 1971--a clone of the original at Disneyland which opened in 1962--two years after the release of the Disney movie Swiss Family Robinson. One of the reasons the treehouse suffers is its connection to such an old film--the younger generation can't identify well with the attraction. That's just another reason why the DL version was overhauled in 1999 to coincide with the release of Disney's Tarzan. Incidentally, both treehouses rate a 4-Mediocre, so theme has little to do with it.
So we can infer several things from these selections. A ride has to have a decent length to it. It needs to be comfortable--ergonomically-minded. It needs to have some excitement to it--to make it worthwhile and enjoyable for people of all ages, be it in design, execution or theme. It needs to be sensible--to have meaning other than simply existing to take up space. A good attraction can also benefit from a strong story, plot, or credible acting. And in most aspects it needs to be current and fresh.
Out here in the Central Florida area, there are a few attractions that I personally feel fall into the category of a bad ride. I'd be quick to say the Tomorrowland Indy Speedway is an attraction that we can do without--the space can be used to build at least two attraction for the Magic Kingdom, but I'm apt to remember that a lot of the little ones enjoy being able to drive on their own. The ride, however, is the second-lowest rated attraction at MK (Swiss Family Treehouse is number one).
The recent incarnation of Journey Into the Imagination With Figment at Epcot rates pretty low on my personal list--especially compared to the original attraction, which I feel was much more imaginative than the garbage Disney stuck the public with after the integration of the Imagination Institute theme.
Here's something different: Poseidon's Fury at IOA. Here's an attraction that's new and different, fresh, and features some truly remarkable theme park effects. Yet the complex nature of the new version, along with an unimaginative storyline, make this experience not worth two trips.
It's time to hear you folks sound off. What is the worst ride ever built--and why? Better yet--what makes a really bad ride? Share you thoughts! And keep on ridin'!
Tomorrowland Indy Speedway earns my enmity thanks to Tony George, owner of the Indianapolis Motor Speeway, sponsor of the Tomorrowland track and the man who destroyed open-wheel auto racing in the United States by splitting the Indy Racing League from Champ Car. How about those foreign drivers, engine leases and road courses now, Tony?
One more point to consider, and debate: It's hard to get too worked up over a modest attraction that underwhelms visitors. True hatred is often reserved for more ambitious attractions that promise excitement and deliver none.
I usually don't bother rating flat rides--no matter how many flames, fountains, or strobe lights you use, a spinning teacup ride is a spinning teacup ride.
That being said, Haunted Lighthouse is definitely the worst 4D flick I've ever seen, and Superstar Limo the dumbest dark ride.
You can't go fast, so why call it Indy? You can't drive the car outside the rails, it's bumby and boring. And the waiting line is not protected from the sun, which was a real bummer on a 105 degree sunny afternoon in august...
Overall, the WORST ride ever for me and my family...
Now, if someone wants to create an attraction where I can get behind the wheel of a full-size F1 or Champ Car-style racer and take it for a spin around the track, well I'm down with that. But mini Tin Lizzies and GTOs? No thanks.
I think that the DLR version of Pooh is weak, but it gets slammed since it replaced some awesome AA's......
Innoventions is just a Circuit City with an AA, but gets slammed more than the Mission Tortilla's or Boudin Bakery (And how many AA's are in Pacific Wharf?) stuff since it replaced a much better attraction....
It's now currently SBNO (Standing But Not Operating) Although they did try to reopen a few times over the past couple fo years it's never remained that way.
I'm fairly sure they're going to get rid of it or sell it off for scrap.
We have non-ride attractions on here, but what about shows? As bad as many Paramount and Six Flags shows are (What's Up, Rock? is a seriously wretched piece of "entertainment"), I still don't think there is much out there worse than Beauty and the Beast at Disney/MGM. I enjoy Playhouse Disney even more. I guess I expect more from a good property like Beauty and a good park operator like Disney.
Which I guess is why I can hate Disney mistakes so much more than Universal mistakes and Universal mistakes more than Busch mistakes and so on down the theme park food chain. That doesn't mean I don't think PGA's Grizzly or SFMW's Kong can't be burned to the ground, but I just can't bring up the emotion that a halfassed Disney or Universal ride can.
Plus, it is an extra fee and outside the park. I want something inside the park -- a regular attraction. Note also that I said "-style" racers. Perhaps this could be done best using some form of moving simulator or Robocoaster technology. I want something more real than what I can find at GameWorks, but I'll settle for less than Driving 101.
Also, I've had a policy on TPI that we don't rate a lot of the live shows. They are just too many of them, changing too often, to track. Basically, a show has to be held in a dedicated attraction venue (someplace you can't just go walk into and sit down while the show's not on) in order to be listed. At Disney, for example, that includes stuff like Aladdin and Snow White, while keeping out castle shows and stuff like the Buzz Lightyear review. But this policy does have the effect of keeping a lot of the utter garbage shows at the smaller, regional parks off the worst list.
The only reason I didn´t list It´s a Small World at the top is because if you sit in that boat, close your eyes and clear your mind, the near ear-shattering singing actually induces hallucinations which could be fun, if you know how to handle them.
Still, I have trouble working up too much vitriol about the boat ride. It is a good place to cool off, if nothing else.
I was on it once, and during the stop when the babysitter gets off the car and shines a flashlight in your crotch, she told a group of young girls "if they didn't stop laughing and screaming, they would be ejected from the park"!
I think you have to consider different types of rides differently as well. For example, Ninja at SFMM (which is was closed last I went) is pretty dull compared to the average coaster but itsn't too bad compared to other suspended coasters. Rides that are supposed to have a theme or a story can go awry when theme is either too complicated or just doesn't make any sense, like Poseidon's Fury.
I also think you have to consider which park the attraction is located in. Since Disney had been known for good (and sometimes great) attractions, the recent onslaught of mediocre to poor attractions sticks out more than they would at a smaller park. As SFMM has added bigger and more intense coasters, they have been wisely removing the older ones that were not of the same caliber.
My worst experience comes when pain is involved, most recently it is a toss up between Son of Beast and Mean Streak. I like a nice wood coaster you can feel...but the only purpose of these rides seems to be to cause a headache or backache.
As far as kingdom Of the Dinosaurs, at least it is still running. Superstar Limo/Lemon was shut down about 11 months after it was opened. This is the worst dark ride ever. With Kingdom coming a close second. I agree , bring back Knott's Berry Tales.
At Universal I believe EARTHQUAKE has to go it just isn't good enough.
Granted, over the past two decades, I think we've become used to more aggressive questioning of America's behavior through recent history. (And an ultra-nationalistic, jingoistic backlash, as well.) But I do think we should acknowledge that American Adventure was an usually complete look at American history for a theme park attraction when it opened.
I absolutely hate IoA's Poseidon's Fury (the current flavor of it anyway). I enjoyed the old one and the surprise at the end the first time through it was excellent. The new version completely stinks. I hate nearly everything about new version, from its dopey archaeolgist to the complete waste of what used to be major surprises during the show. How did they make it better by not 'magically' transforming a live actor into a 30 foot tall animated Zeus in front of your eyes? Same with 'magically' transporting you back to the safe room... Did people really hate it that much before?
I'd also give my worst ride vote to every cemented down Spin 'n' Puke carnie ride at Holiday World. I know they're growing beyond those now...but the sooner they move on, the better.