Published: April 1, 2010 at 1:04 PM
In my firm opinion, anyone who thinks the Voyage is rough does not understand what rough is. Voyage is turbulent - it is a tad toward the violent side, it shakes you around and takes you where it wants to. You cannot 'brace' for the corners, you have to just let go and ride it. A rough ride is one that hasn't been retracked in far too long, and you feel the 'potholes' in the track as you bump across them. Examples of this would be Thunder Road at Carowinds, the blue side of Racer at Kings Island, and many other wood coasters at some of the smaller parks, such as Zippin Pippin at Libertyland when it was still running. Then there is rough like Son of Beast and Mean Streak, where the trains tend to 'hunt' for the correct line on the track, causing a lot of jarring to the riders. Voyage is turbulent due to its quick transitions, never-lets-up speed, and massive amounts of air time which mean you're out of your seat when taking the intense transitions.
As for the comparison of the two (AC vs Voyage) ... is there one? Voyage is absolutely out of control. There is no other coaster I've found that comes close to touching it. Whereas, in my opinion, there are at least two B&M mega coasters that are superior to Apollo's Chariot (Diamondback at Kings Island and Intimidator at Carowinds), let alone non-B&M coasters, such as Millennium Force, Superman: Ride of Steel, and more, that far surpass it. Is it a great ride? Absolutely. I thoroughly enjoyed riding it during ERT at ACE Dives! last year. However, I wouldn't put it in the same category as Voyage - the air time, speed, and out-of-control feeling are just lacking. I blame a lot of this on the fact B&M likes to over-trim their hypers. Apollo's Chariot loses a lot of it's momentum as it slides through 3 trim brakes and a mid-course brake run that steal it's speed, whereas Voyage blows right through it's one and only trim brake at the mid-course, meaning it maintains it's momentum throughout the entire course.