4. Themed Roller Coaster
6. Water Ride
7. Themed Land
8. Theme Park
And we have had our elimination. Sorry Tim, but you are not the next Walt Disney. good job anyways! Feel free to post ideas just for fun. Thanks for playing!
Submissions MUST BE DUE BY FEB 22. Submissions will not be accepted any later. I had to extend the date last challenge 2 DAYS. That means the challenge was 11 DAYS LONG. That is unacceptable. I'm going to be much more strict. I will not allow extra days, so enter your submissions early.
Phineas T Longhorn
Proprieter of Rainbow Ridge Stables
So whats the verdict?
BTW....Universal Pictures started in 1912, but the actual Studio lot was bought and opened in 1915 when Laemelle, like most of the motion picture industry, moved to Southern California...
and oh yes, I do realize I'm being just a tad anal retentive. I'll drop it now. Sorry.
Body Wars 2.0
Now taking patients.......
After years of trying to get new funding, the Medial Experimental Force has reopened, allowing guests to once again discover the new technology of exploring the human body though minnaturazation. This roller coaster will take place in the Wonders of Life Pavillion and will use many of the existing enterence of Body Wars.
In the preshow, the new head doctor will explain where they have been in the past and how they lost funding after their Bravo 229 disaster where they broke medical ethics by having its ship go though the heart, lungs, and brain. Still, the new ships are now lighter, faster, and much safer to go into the human body. They will also be control by a computer and not some “frat boy” (inside joke).
Guest will go through many corridors that look like scenes from fantasia (kind of like the pages torn out of the Winnie the pooh book on the Winnie the pooh ride). Some of the pictures will move and be exactly the same as they were in the movie.
guest will enter a room that is completely dark. Soon, a music comes on, and lights and smoke begin to flicker from a stage in the front of the room. Then, Yin Sid (Animatronic) magically appears and tells everyone that he will magically transport them to his world. He shows a quick glimpse of his world through a magical portal (showed by a water screen like in fantasmic but smaller) and as he shows us different scenes from fantasia, something goes (the animals begin to run and screaming occurs) wrong and Chernabog's eyes are shown glaring at everyone and a deep growl shakes the room. Yin Sid closes the portal and tells everyone they must now investigate the situation.
Guest will then go into a room designed like Yin Sid's castle (the same room from the movie) and the loading dock will be there. The cars are designed to look shooting commits racing across space. they will be the same size as the ones of space mountain.
Once people get in, they will be whisked away into the world of Fantasia. They will start out going about 23mph and go through many different scenes of the movie (represented through animatronics). The beginning scenes will be around the dancing alligators and hippos, how the world was made, etc. The track will move swiftly around and through the scenes fairly quickly, doing crock screws and 1 or 2 loopty loops.
Then, the ride will go completely dark and the same growling as before will sound again and goblins,ghost,witches,and ghouls will begin to fly around a giant room with a huge animatronic Chernabog in the middle. The track will circle around the base of Chernabog's mountain and then do a huge flip over his head. He will swing his mighty arms around making smoke and fire shoot out in different place. Then, as more and more fire begins to erupt, in certain places, a animatronic sorcerer Mickey will shoot water from the ground to counter Chernabog's attacks. Then, guest will zoom into another dark room spiraling out of control and making sharp dips as they pass scenes of mickey duke it out with Chernabog (water and fire will be used once again).
Just as things couldn't seem to get better, the ride slows down to about 5mph and guest enter a giant room where (to the left of the track) Yin Sid (animatronic) is standing outside his window on a balcony. Chernabog is on the right of the track and he has Mickey! Yin Sid is very angry that Chernabog has his apprentice and yells "THIS HAS GONE ON FOR FAR TO LONG!" as he sends a tidal wave of water on Chernabog, destroying him. Guest will go into another, smaller room where Yin Sid and Mickey thank you and guest then enter the exit area.
Holes: The Ride
Take a high speed tour of Camp Green Lake in Holes: The Ride! The ride would be placed at Adventureland at Magic Kingdom or a new land in my own theme park.
Before guests ride, they walk through the queue, which is designed to look like Camp Green Lake. Guests wander through the front office of the camp and through the cafeteria and rooms where the campers slept. As guests walk, large fans mounted on the roofs cool of guests as they walk through the queue.
After viewing the queue, guests board their car at Mr. Pendaski's truck with the water tank. The cars in Holes: The Ride are similar to the one's at Universal Studios Florida's Hollywood Rip Ride Rockit. They are shaped along the lines of other coasters, but they have speakers towards the top of each seat. The speakers would be placed there so guests to listen to the "Dig It" song from the credits (see http://www.youtube.com/watch?v=BJushnYJvQs for the whole song). Guests get to listen to the song as they ride.
The ride blasts guests off at a speed around 60-70 miles per hour in just a few seconds. The guests rocket up a large hill before dropping into an artificial hole. The hole is not large, so the car rockets back out in a second or two.
Once guests exit that hole, fans of the movie and/or book will instantly recognize the abandoned Mary Lou boat. They rocket past it and do a corkscrew. They rocket into a fifth hole. They exit the hole and do a loop that drops them into a sixth hole.
They exit and do another corkscrew. They shoot up a hill and drop nearly 90° down and rocket over a pit of yellow spotted lizards (which is covered up for safety reasons). A camera takes a picture of the guests at this spot (which can be bought).
After passing the lizards, the ride arrives back at the loading area. Guests depart and can go shop in the Green Lake Outpost. Green Lake Outpost lets guests buy Holes merchandise.
As you come to the ride aliens you see in big black and red letters Aliens:
The fifth kind
As you get inside you walk through a hall with many pictures of what humans think aliens look like and where humans have spotted them. As you wait longer in line you hear from over head TVs that a U.F.O. has entered our galaxy, and have landed on earth. Then later you realize that you are in a research facility that study aliens. Then as you get even closer you go to a pre-viewing gallery.
You enter in a dark room and suddenly two animatronics. One name is Steve and the other Jessica, they give you a speech on the aliens and what to expect later they tell you that you need pretention from the aliens with this glasses (3-D glasses). Then suddenly a serine goes of and steve and Jessica says we have to leave. Then two big doors open and let you in to the boarding area and where you grab your 3-D glasses.
This is by rooms or seance
The layout for this room is a farmland where the U.F.O. has landed. You then go on almost getting hit by cows chickens ect . Then you get near the U.F.O. and then an alien spot you and say a whole bunch of gibberish (alien language) and then you bolt from 0 to 40mph in 2 seconds.
You then go through a series of corkscrews and twist barley dogging the aliens (which come to life with 3-D projectors used in Disney film except put to a smaller scale and hidden better).
As you continue you on you hear Steve and Jessica Saying that we have angered the aliens and that we need to leave soon. Then you go through a small series of turns until you run into a 10 foot tall auto-animatronics appears (similar to the ones at Universal’s Men in Black). You then hear Steve say hold on then you speed up to 40mph this time BACKWARDS you then you stop at the entrance of the room.
Then just as you think it is over you then blast for 0 to 50mph going up a 40 foot hill (can’t go to high since it is indoor). Still dogging the aliens as you have done previously. Then you stop for a few seconds and see Steve and Jessica blowing up aliens that are in the screen as the fight the aliens you get hit numerous times in the face by water that imitates as guts. The Steve an Jessica diisapear from the screen and then moment.
Later the big alien returns and then you go this time from 0-60mph as you enter the most intense part of the ride. You first zoom into a loop then more twist an turns. Then you go to anther launch right before a 60 foot loop which goes outside. Just before you go outside you almost get hit by the giant aliens antennae, you also get your picture taken here. As you come back to the building you will come to the de loading area (which is NOT in the same area as the loading area) and into a shop where you could buy alien plush toys, action figured and shirts that say “I have survived the aliens”.
The aprox time for this is about 4 to 5 min and the preshow is about a minute long so about six or seven minutes long all toughter.
In 1849 word of the discovery of gold at the Big Thunder Mine spread far and wide. Everyone from miners to thieves to businessmen came looking to strike it rich. Setting up an impromptu mining camp in the nearby settlement of Rainbow Ridge, every manner of business sprang up to support the gold inspired boomtown. One of those men was Phineas T Longhorn. Longhorn specialized in horses, saddles and riding gear. The problem for Phineas was that when he finally arrived the boomtown that was Rainbow Ridge had gone bust! With the mine all but tapped out the only people still in town were a few straggler prospectors and drfiters with no better place to be. So what to do? Well as grandpappy Longhorn once told him, "When the world gives you lemons...find some cherries and oranges and stick them in a slot machine, cause dandgummit people love to gamble!" That's what Phineas did, turning his livery and stables into THE horse racing mecca in the territories. Welcome to RAINBOW RIDGE RACERS!
Guests will find in the area formerly housing the Big Thunder Ranch at Disneyland's Frontierland a mostly abandoned near ghost town. This once thriving boomtown has obviously seen better days, its structures reminiscent of the TV show DEADWOOD consists of makeshift tent businesses and more permanent structures like saloons, hardware and other buildings of a more dubious nature. In these buildings will be souvenir shops, restaurants and snack stands. Ahead of us is the Longhorn Stables, now sporting a banner announcing "RACE TODAY!HIGH STAKES! THRILLS and CHILLS!"
The queue will begin in the stable entrance which will be the new home of the Circle D Ranch (the Disneyland backstage stables where the Main Street Horses are housed when not working), guests waiting in line will see the park's horses being groomed, fed and generally lounging around. On the walls of the building will be antique saddles, hitching equipment, old time photos and other period memorabilia. As you get closer to the loading area for the coaster you'll see signs posting gambling odds on the horses, favorites to win today's race and a map of the race route.
The coaster will be a steel steeplechase style coaster, the vehicles shaped like horses. The rider straddles the vehicle like you would a horse. The vehicles rest atop the steel coaster track which gives the rider the sensation of floating above the track, swaying through turns. This is a family coaster with the intensity of the Matterhorn Bobsled, the speed topping off at about 25 MPH
There will be 2 loading stations that lead onto 2 different tracks all running in tandem and gives the illusion of a horse race. Once both tracks' vehicles are loaded in the station an announcer's voice proclaims "AND THEY'RE OFF!. The vehicles then leave the station and head out and up a steep hill past Ponderosa Pines and audio animatronic critters like raccoons, rabbits, skunks and marmots. Cresting to the top of the hill riders will see the vast expanse ahead of them, Nature's Wonderland, with a reproduction of Snail Rock from Arizona's Monument Valley. This large structure holds the show building for the indoor portion of the ride.
The vehicles head down the hill bypassing a river with Moose and Elk drinking from it, around a tight corner past a family of beavers working on their dam and curving around past a less than happy Grizzly bear protecting her cubs next to a thundering waterfall whose mist we can feel.
In my own perfect Disney World, there would be a great fifth land. A land that I have discussed many times here. A home to characters where the Headless Horsemen and Jack Skellington rule. A land going off a the creepiness of Haunted Mansion and bringing back a deceased favorite. That land is "Spookyland". Here would be the 4th coaster added to the Magic Kingdom Mountain Range. Witch Mountain (no connection to the movie). Instead, this highly themed indoor/outdoor coaster will take you on an adventure through Salem, Massachusettes circa 1692. This coaster would generally be about a 3 minute ride. It would be a steel coaster. The coaster would be hidden in a rocky looking structure, similar to Big Thunder. But instead, it would be gray, dark, gloomy, and look very harmful. The story starts with you and the rest of your car are on a witch hunt. You begin by loading in a court room style setting about to embark on your journey to find a supposed witch that has escaped. You travel through lots of dark tunnels and forest like settings until you find the witch's location. You peer inside and an animatronic is sending her "spector" to haunt those who have done her wrong, including the passengers on the witch hunt. However, she notices you and begins to chase after your car. You spend the rest of your journey being chased by the witch, avoiding spells that are casted in an amazing light experience in pitch black darkness. Your train begins to become very shakey, starts to slow down, and makes irritating noises due to one of her spells. Suddenly you start to feel warm and notice that the witch has filled the area with fire. You start to make it back to the court room but the witch is hot on your trail Alas, you hear her screams as she is captured by another group and you get away. You then see the witch in the stocks, but she vanishes and you hear a cackle. Your train then arrives back at the court house and the ride is over. Unfortunately, the Witch is still out there...
The attraction is an inverted roller-coaster, but built with seats alternating between those for grown-ups and those for kids. Unlike most inverted coasters, there are no inversions but there will be plenty of banked turns to get old and young hearts racing.
The attraction essentially begins in the queue. Guests enter a forested glade, following a path where the plants and trees around them become progressively bigger as the guests 'shrink' to pixie size. There is also an area in the queue similar to the Honey, I Shrunk The Kids playground from the Studios, perhaps taking over from that outdated franchise. This will allow the little ones some play time in what could potentially be a fairly long line. Along the way, there are signs indicating that there is a big party at the Home Tree, and that the park guests are invited to attend.
As the guests near the boarding station, they encounter Tinker Bell for the first time. This is achieved using the Musion Eyeliner technology for projecting a seemingly 3-d 'hologram' into space. As the guests enter a small show building disguised as a passage between huge flower stems, Tinker Bell swoops down to what appears to be mere feet from the guests, complete with sparkling pixie dust.
"Hi! We're so glad you could come to visit Pixie Hollow. The other tinker fairies and I have made a flying machine to take you to the party. You'll be getting on it just ahead. We still have a lot of work to do, so I gotta fly!"
She flies off, leaving a trail of twinkling pixie dust, but flies back just a second later.
"Oh, yeah. Keep an eye out for Captain Hook, okay? Rumor is he wants to catch all the fairies. We have no idea why, but it can't be good. Be careful, okay? And see you at the party!"
And once again, she is gone.
The station seems to have been grown out of vines and stems of different plants, with leaves overhead to shade the passengers. The vehicles themselves seem to be cobbled together from whatever spare parts the tinker fairies could scrounge together.
Here we see large audio-animatronic figures of Hook and Smee. Hook is gesturing at a large map of Never-Never Land.
"Mr. Smee, do you know what makes pixies fly?"
"Pixie dust, Mr. Smee. Do you know what I could do with pixie dust?"
"Not just me, Mr. Smee. The whole Jolly Roger! Send out the crew and find me those fairies!"
"Aye aye, Cap'n!"
As we are about to 'fly' out another window, we see another hologram of Tink. She's seen the whole thing.
"We have to let the others know! Hurry!"
And once again the vehicle is off and running, we are back outdoors and we pass over large audio-animatronic figures of Hook's crew, as they reach up to catch the coaster. Some have climbed the trees and reach out toward the vehicle as it darts and twists through the foliage.
"We have to do something before they find the Home Tree! I think I know what to do. Follow me!"
Just as the huge teeth are ready to snap shut on us, Tinker Bell swoops in and sprinkles it with pixie dust, causing it to rise out of our way.
Tink's voice tell us, "Those bad old pirates are in for a big surprise!"
"Good job, everybody! Now on to the party!"
And the final launch, taking the vehicles out of the building and through a few ground-level turns until coming to a halt at the base of the 'Home Tree' gift shop and restaurant.
Honestly, I don't have a good way of estimating the length of the track, but it would be relatively long, allowing for some good thrills between show elements. I anticipate that with the coaster segments and the show elements, it would probably be about a four or five minute ride with a fairly high capacity.
The queue begins in Kevin Flynn’s abandoned lab. There are cobwebs and dust everywhere. There is a guide telling the riders about how Kevin Flynn mysteriously disappeared. A secret dor opens and the queue transports the riders into the Grid through a portal. (I’m going to try to describe this part as best I can. I can picture it, but I don’t know what it’s called.) The riders walk on a bridge through a rotating hallway that makes everyone lose their balance a bit. They continue through a hallway lit up with fluorescent lighting and blaring the Daft Punk soundtrack.
The cart would be designed a lot like the Space Mountain carts. They would be only one rider across and skinny, but more streamlined. Each cart would only ride four, but that wouldn’t cause capacity issues, as you will see below. Each cart would have a unique color light along the side of the car, red, green, blue, or yellow. The carts will also have a vertical strip light on the back so it appears as though the cart is leaving a trail behind it.
The four different colors will correspond to the different tracks. This will be a dueling coaster with four different tracks. The same track will be on both sides of the loading area. So there can be eight carts running at once, with four on each side. The carts will each go so they are right next to each other, before they are launched upward and spin away from each other. There will be three separate launch points, and since this would take up a lot of space, there will be spots where different carts actually run on the same track. There will be lots of quick, banked turns and short drops and rises. There will be instances where two carts run right next to each other, then one drops and the other turns.
All in all, it’s a pure thrill ride with a lot of turns, dips, and rises with speed as the ultimate goal, but themed to appear as though the “lightcycles” are racing just like in the movie.