Theme Park Apprentice 4: Challenge 11Eco Friendly Park, Finale Challenge
From Tim WCongratulations to our final 2! You have made it to the finals of Theme Park Apprentice 4! You should be proud of your accomplishments so far, but this is the big one. Everything you have created so far has been leading to this challenge, probably the most difficult challenge in all of the Theme Park Apprentice competitions.
Posted August 12, 2012 at 8:57 AM
You are to create a theme park that celebrates and entertains its guests while educating them about the importance of our environment. It must be a fun place to visit, entertaining, exciting, visually attractive, and worthy of return visits.
Park operations must demonstrate ecological awareness, use alternate energy and renewable energy sources whenever possible and practical, emphasize recycling, and attempt to minimize the "carbon footprint" it creates. This park should be a place where guests who want to learn about ecology and the environment can do so and where guests who just want to have fun can do so in an environmentally-responsible way, and perhaps learn something in spite of themselves.
There are several requirements that must be included in this proposal:
This park can be a stand-alone park or part of a larger park complex. You must identify its location, at least approximately. It may be a year-round park or a seasonal park, depending on its location.
The Deadline for posting is August 25th at midnight, website time.
Best of luck! We are all looking forward to see what amazing eco-friendly theme parks you will create for us.
Comments in chronological order. Most recent at the bottom. Scroll down to respond.
From James KoehlI did the write-up for this challenge, so please feel free to contact me(or any of the other judges)with any questions about it. I am confident that the proposals that will be presented will be amazing!
Posted August 12, 2012 at 10:29 AM
From Tim WWhile seeing a tie this morning, I knew we had 3 options to go with. 1) We could advance the one with the higher of the two ranks for this week; 2) We could advance the one with the higher of the two in the whole competition; or 3) Both would advance in the final.
Posted August 13, 2012 at 7:49 PM
What me and the judges decided upon was to have all 3 compete for the title in this finale challenge. The due date will be extended by a few days, more on this soon. Please run preliminary ideas by the judges and myself if you would appreciate feedback.
One other matter to discuss is the voting for this finale. To avoid any circumstances of a tie, the voting will be as follows. The poll, James, Jeff, and I will each cast one vote for the winner. Our decision will be kept secret until after the poll has closed. The one with the highest percentage from the poll will receive one vote, with ours to be cast at our own discretion. In case we have a 2-2 vote, Robert will serve as the official tiebreaker for this finale challenge.
I hope everyone has enjoyed reading and participating in this year's Theme Park Apprentice. Let the finale challenge commence.
From Bryce McGibeny
Posted August 14, 2012 at 12:06 PM
From Chad HThere is no thrill quite like... Discovery.
Posted August 15, 2012 at 2:57 PM
From Tim WThe due date will be extended until August 20th, instead of August 18th. Of course you are still allowed to post before the 18th, and we will move forward with voting if everyone completes the challenge early.
Posted August 16, 2012 at 6:09 AM
From Tim WIt seems that I have left the original date of August 25th on this thread. To be fair, you guys can have till then to post.
Posted August 17, 2012 at 6:17 AM
On another note, the question has come up concerning pictures this week. A maximum of 10 pictures will be allowed, instead of the normal 5.
From Tim W3 more days to post. Hopefully everyone's ideas are coming along nicely.
Posted August 22, 2012 at 7:17 PM
From Chad HIts a tough one Tim, but I hope to be there. For next time, I recommend more time than your average challenge as is complex.
Posted August 22, 2012 at 8:11 PM
From Bryce McGibeny”This is a park dedicated to the beauty of the ocean and how we can restore it. Here you can find adventure, mystery, peril, imagination and how to conserve and save the oceans and the Earth as a whole. Our mission was to create a park where clean energy is abundant and where you can also learn and discover the importance of the world.”
Posted August 26, 2012 at 3:12 PM
- Tom Staggs’ dedication to Disney’s EarthSea Adventure Park.
Explore uncharted worlds, exotic coasts and imaginary places at Disney’s EarthSea Adventure Park at the Walt Disney World Resort. Disney’s EarthSea Adventure Park is where imagination truly meets reality. The reality that we can be more eco-friendly and it isn’t that hard. The reality that as time goes on, the world will wear away and we can help stop it.
Disney’s EarthSea Adventure Park will be separated into six distinct themed lands that all surround a large bay (Sea of Magic) and all of them relate back to one major theme, where the sea meets the land…
These are the six lands, in order if you walked the park clockwise.
- Harbor of Discovery - The entrance area themed to Italy during its renaissance stage. A time of change. Harbor of Discovery is your gateway to the adventure that is going to unfold.
- Isle of Mykonos - Step into the Grecian coast where you will find a port along the water and a small Greek town built into the side of a rock formation.
Once on EarthSea Drive, guests will know that they are in the right place when they pass under a huge rock archway with the words “Disney’s EarthSea Adventure Park” on it. After the sign, guests will come up to where they have to pay for parking, and will be directed by cast members to where they will be parking. The parking lot will be separated into five sections to help guests where remember where they parked: The Pacific, Mystery, Lagoon, Europe, and Conserve sections. The Lagoon, Europe and Conserve sections are farther from the main gate and will offer a tram to drive them to the entrance.
One Day Admission (ages 10 & older) - $89.00 USD
One Day Admission (ages 3 to 9) - $83.00 USD
Reservations can be made up to 9 days in advanced. Just call the Walt Disney World Resort hotline or make your reservation on disneyworld.disney.go.com.
Ocean of Discovery
The show itself is a condensed, 45 minute long version of the popular Disney film. Guests can tag along with Hercules on his quest to become a true god. Featured songs are: Go The Distance, Zero to Hero, Won’t Say I’m in Love, and A Star is Born.
The theater can seat up to 1,500 guests and is covered, similar to Beauty and the Beast Live on Stage at Disney’s Hollywood Studios.
Once guests cross the bridge, they will be immersed into an overgrown tropical village. The buildings are rotting and falling apart, vines are over-taking them. Trees and other tropical plants are growing everywhere. Jagged and sharp rocks emerge from the ground at all places, even through buildings. This is due to the earthquake that left the island abandoned many years ago. Now the island is known as being forever abandoned, alone in the middle of the Bermuda Triangle.
After guests plummet down the final drop, the mine cart will slow down and stop at another portion of the volcano, the crystal caverns. Guests will depart their mine cart and proceed to exit the crystal caverns and out of the volcano and back into The Bermuda Triangle.
- This version goes 51 MPH out on the final drop, 4 MPH faster than it’s Tokyo DisneySea counterpart.
Located opposite of the entrance to Journey to the Center of the Earth, Mysterious Cave is easily recognized as a large cavernous entrance into the side of the volcano. The cave entrance is surrounded by more jagged rocks and part of the same dense jungle that is apparent in all of the Bermuda Triangle island.
The cave entrance is damp and dark. Stalactites and stalagmites surround the winding queue that weaves around in the cave. The queue is not as long and intricate as Journey to the Center of the Earth’s and guests will soon find themselves in the loading area. The loading area is still damp and dark, with the occasional echo of dripping noises and howls throughout the cave. Guests will board their omnimover vehicle and be off on an unknown adventure through the Mysterious Cave!
Something has gone wrong. Guests are transported to the end of the dinosaurs. Dinosaur animatronics ground and screech as the comet approaches and the show scene is engulfed in flames and chaos. Soon, the green lightning flashes again and guests are placed in a different setting, a battle. Guests see ships on either side of them shooting. Loud explosions thunder through the dark and stormy room and waves crash against each other. Once again, guests pass this scene and the lightning flashes, leaving guests traveling through bright crystal catacombs until they reach the un-load area.
Guests will exit through a dimly lit cavernous corridor before they emerge out in front of the volcano and back into The Bermuda Triangle.
Secluded Eats - $ - A quick-service restaurant along the shore of the Sea of Magic themed to an old bait shop, guests can enjoy sitting down outside along the Sea of Magic and eating standard park fare such as hamburgers, salads, fries and chicken tenders.
Jungle Rescue! Is a 4-D show located inside the volcano about how the rainforests in South America and on some islands are constantly being reduced.
Located at the end of the town square just before the transition to the next land, guests will see a pathway that is guarded by two stone idols and that will seemingly lead through the jungle and towards Journey to the Center of the Earth’s volcano.
Queue and Main Show
The queue takes guests through a short trek through the jungle, where all around them is the process of deforestation, with multiple abandoned tools and machines that were once chopping down trees before the island became abandoned. Guests then approach the base of the volcano, where above them they can hear the screams of Journey to the Center of the Earth riders and see the entrance to the show through a cave. Guests will wait in the creepy cavern that is dimly lit by glowing crystals until cast-members open the show doors and direct guests to the 3-D glasses bins and their seats.
Once guests are seated in the ominous crystal theater that is literally one large cave, a rock wall in front of guests will split, revealing the show’s screen. The show is silly but yet educational adventure through the rainforests of the Caribbean. Donald Duck is the main star and guide and he provides plenty of humor along the way as we try to save the forest and the animals in it!
Once the show ends, cast-members will direct guests to the 3-D glasses bin where they can put them back. They will be directed once again to the show’s exit doors which will take them to the area of The Bermuda Triangle where Journey to the Center of the Earth and Mysterious Cave’s entrance and exits are. From there, guests just have a short walk until they end up back at the village square.
Once guests continue past the mysterious and ominous island in The Bermuda Triangle, guests will find themselves in a charming, sea-side fishing town located on the Washington coast.
Here guests will along the shore of the Sea of Magic and explore the fishing town that lies along the coast. Guests will find House of Horror Hill a thrilling dark-ride/roller coaster, Splash-Bay Soakers a trackless ride located just off the shore where guests can soak each other, Stormy Seas , a boat ride about how over-fishing is becoming a major problem (sponsored by the MSC). Guests can also find The Wharf a full-service restaurant, The Fish House and Washington & Co., two quick-service restaurants and a plentitude of shops.
The architecture of the town consists of old brightly colored buildings and multiple docks, each home to different sail-ships and shrimp boats. House of Horror Hills lies behind the main town, amongst the eerie coniferous forest. Along the sides of the main town, guests can find The Fish House and Washington & Co., along with many different shops such as Pacific Goods and the ride, Saving the Seas. Along the water’s edge, guests can find The Wharf and Splash-Bay Soakers.
The Fish House - $$ - The first thing guests will encounter on the left-hand side of the main street, The Fish House’s exterior is themed as an old warehouse. Guests will walk inside the tall ceilinged building and be surrounded by old fishing nets and fishing poles. Guests can order some marine dishes such as Cobb Salad, Grilled Salmon and Tuna Casserole.
Washington & Co. - $ - The next thing after The Fish House, Washington & Co. is standard park food served out of a small tackle shop. Hamburgers, chicken, salad and turkey legs are served here. Sitting is all outdoors along the main street.
House of Horror Hill
The house itself is old Victorian, as seen above.
Guests will approach the house and find the queue. Guests will wind through the overgrown cemetery and go down a staircase through the cellar doors. The basement is dark and barely lit by flickering lights. The queue winds through the basement before going back up into the living room. Here guests will congregate and the lights will dim, and then go completely out. The fire place will suddenly flick on a fire and a voice will overcome guests. The booming voice warns guests that they should not have come here and that they will discover what is truly inside this house on the hill. The lights will flicker back on and the fire will disperse. Another door that was hidden opens and cast-members will direct the guests to the loading area.
The loading area is themed to a long corridor of the mansion that is lit by chandeliers that give off an eerie green glow. Cast-members will direct guests to their coaster car. Each train has just one car, but can seat 4 per row and has 4 rows.
The ride begins with a 13 ft. plunge into total darkness. The coaster train will emerge out of the darkness and into the dining hall. The train comes to a halt and the furniture begins to shake and some of the chairs begin to float off of the ground. Another booming voice screams at riders to get out and the train begins to accelerate to 15 MPH and zooms out of the dining hall. The coaster does a upward helix in the dark with lightning effects flashing around them. The short coaster section comes to a stop and the train emerges into a long corridor. Tall windows surround riders on either side. A storm starts and lightning flashes in the windows and the windows begin to crack.
The train reaches the end of the corridor and engages the chain-lift. Green lightning and wind effects surround the riders as they ascend the steep chain-lift. The voice overcomes riders again and tells them that will never escape the house. The train crests the lift-hill and plunges down a steep 47 ft. drop in complete darkness. The coaster twists around through tight helices, turns and drops in the complete darkness; with more green-lightning effects surrounding the coaster. The coaster doesn’t slow as it enters another hallway. The windows have a screen effect that shows the glass shattering as the train speeds by and the voice screams in agony. The train reaches the end of the corridor and slows down as it passes through a dense green mist. The train pulls into the unload station, themed to the damp and dark basement.
Exit and Gift-Shop
Guests depart from their vehicle and are lead down a short, creepy brick hallway of the basement. At the end of the hallway, guests can observe their on-ride photos and proceed to the gift-shop where they can buy multiple ride souvenirs. Guests walk up another stair-case and into the sunlight, knowing they escaped the house. The exit path starts in the backyard and wraps around the house where it connects with the main path.
- The coaster has a top speed of 42 MPH and takes place completely indoors.
- The coaster track and trains are manufactured by Premier Rides.
Located out on the Sea of Magic and just past House of Horror Hill, Splash-Bay Soakers is the same unique trackless ride system that Aquatopia uses at Tokyo DisneySea. The ride is located on a raised water platform so that the water is actually about 2 inches deep. Each vehicle is guided on a track and has an on-board squirt gun that promises loads of soaking wet fun!
Guests will walk out onto a dock that stretches out into the Sea of Magic. The dock is covered and serves as the station and queue. Here guests can watch the ride take place just to their left! Once guests board their “Soak Boat”, they
From Bryce McGibeny(Click see more responses above for part 1)
Posted August 26, 2012 at 3:04 PM
The façade is reminiscent of the town’s main fishing business: “MoreFish Co.”. The building is red and made out of wood and a sign spells “MoreFish Co.” above the queue’s entrance. However, some graffiti by the entrance door’s walls spells “Stormy Seas”. The queue winds through a few hallways that are dimly lit by swinging lamps above rider’s heads. Eventually, guests enter the loading area that is themed to the main fishing warehouse. Fishing nets and poles sprawl the old wooden floor. Guests then reach the end of the room and a cast-member will direct them to their 8 person boats.
The boat slowly departs from the station and makes a left turn. Immediately guests are in the midst of a stormy environment. The room is dark and lightning flashes around guests and wind effects whip around guests. To their left is a shrimp boat, rocking and being beaten by waves as animatronic fisherman holler as they pull up a net filled with fish and crabs. The boat pulls away from this scene and into the next room. Here is a gentler environment with a setting sun backdrop and gentle waves. There are three of the same boats pulling up more nets again and a voice overpowers riders. The voice says that over-fishing is becoming a major problem for today’s ecosystem. The boat reaches the end of the show-room and descends down a small 10 ft. drop.
Immediately guests are immersed inside an aquarium. Fish swim all around them as the boat slowly moves down the aquarium tunnel. The voice comes over again and says that fish are important to our world and over-fishing could damage that balance. Once guests move through the long aquarium tunnel, they emerge into the final showroom. Here, guests can see indoor fish-farms, similar to that on Living with the Land. The voice tells riders that fish-farms can help solve the problems of over-fishing and our ecosystem will eventually be renewed. The boat pulls back into the station and guests exit through the main fishing warehouse and back into the streets of Pacific Port.
The final “attraction” before the transition to Magic Lagoon, The Wharf is a full-service restaurant located out on the Sea of Magic. The restaurant is held up by wooden poles above the water. Guests enter up a stair-case into the fish themed restaurant. There is only indoor seating available but guests can sit near large windows and look out over the Sea of Magic and the rest of the park.
Here is a taste of what you can find on the menu:
- Baked Halibut Steaks - Italian-style vegetable and feta cheese topping is the perfect enhancement to delicious baked halibut.
- Cedar Planked Salmon - Smoked salmon by cooking it on a cedar plank. Served with rice and asparagus.
- Sea Burger - An all-beef patty served on a warm bun topped with bacon, smoked cheddar cheese and lettuce.
After you’ve experienced the wonder of Pacific Port, prepare to let your imagination unfold in the Magic Lagoon! Here is where you can meet some of your favorite under the sea Disney characters such as Ariel and Nemo!
The land begins as you cross a beautiful marble bridge from Pacific Port and into Magic Lagoon. The land circles its own small “lagoon” that is extension of the Sea of Magic. Guests will find themselves lost in a world of magic. The buildings are all unique and brightly colored, with sea-shell inspired designs, similar to that of Tokyo DisneySea’s counterpart, Mermaid Lagoon. The shop’s and attraction’s entrances are all built into one large building where the façade is an intricate shell-like city with glistening towers and different coral and shell structures. The beauty is endless in Magic Lagoon.
Guests will encounter Nemo’s Underwater Rescue an interactive dark-ride, Les Poissons, a full-service character dining location, King Triton’s Carousel a beautiful carousel themed to the sea, Ariel’s Grotto quick-service restaurant, Magical Grill second quick-service restaurant, Jumpin’ Jellyfish a kid’s free-fall ride, WonderQuarium a walk-through aquarium and Scuttle’s Whozits a medium sized shop.
Nemo’s Underwater Rescue
The first attraction guests will encounter on the left hand side of the path. The façade is two tall spiraling shells side by side and multiple brightly colored coral reef structures. Guests will pass between the two tall spiraling shells and under a sparkling sign that says “Nemo’s Underwater Rescue”.
The queue winds through a coral reef environment. Multiple coral reef structures surround the queue line and the ceiling is a video screen giving the impression that guests are looking up at the surface of the water from the ocean floor. The lighting gives off the impression that guests are underwater by showing glimmering reflections of light on top of the guests and the coral that surrounds them. Guests move past the large first room and into the loading area. Large coral structures seemingly arch over the loading area and the ceiling is the same as the previous room, as well as the lighting, just on a larger scale. Riders then board their “sea cart” that seats 4 people (2 rows and 2 per row) as they can ride on different shells.
The ride system is the same used on Toy Story Midway Mania. Guests have their own “bubble blaster” attached to the vehicle in front of them. Guests shoot the bubbles at different fish that are alien to the environment and could harm the ecosystem. When guests notice the bad fish, they shoot the bubbles at the fish and the fish float off the screen in their bubbles. Be careful, you don’t want to hit any of Nemo’s friends or the fish that actually belong that. Each screen is a different part of the coral reef and some screens are more challenging than others.
Just a short walk across from Nemo’s Underwater Rescue, Les Poissons is a full-service character dining location on a replica of Prince Eric’s ship. The ship floats out on the Sea of Magic and is docked on the coast of Magic Lagoon. Guests walk up a ramp and into the ship itself. Guests can choose to either sit inside or outside on the main deck. Instrumental versions of the award winning Little Mermaid soundtrack play over the main deck and the fancy interior dining area.
Here is a taste of what you can find on the menu:
- Chicken Marsala - Baked chicken breast topped with a creamy mushroom sauce and bread crumbs and served with a side of asparagus and white rice.
- Fish ‘n’ Chips - A classic dish that can appeal to all ages: fried fish and French fries.
- Spaghetti and Meatballs - Another classic. Noodles with a zesty meat sauce and 3 large meat-balls. Topped with cheese.
Reservations can be made up to 9 days in advanced. Just call the Walt Disney World Resort hotline or make your reservation on disneyworld.disney.go.com.
King Triton’s Carousel
A beautiful carousel brought over from Disney’s California Adventure where children and adults alike can board a royal carousel brought to you by King Triton. Riders board different kinds of sea animals instead of the classic horses.
Ariel’s Grotto - $$ - Located next to King Triton’s carousel, Ariel’s Grotto is a quick-service dining location where guests can dine in the midst of the secret grotto where Ariel performed “Part of Your World”. The grotto is an exact replica of the movie version. However, the top-half of the grotto is a screen, due to the height that would be necessary. Standard park-fare is served such as hamburgers, salads, chicken tenders and soda.
Also brought over from Disney’s California Adventure, Jumpin’ Jellyfish is located next to Les Possions and across from Magical Grill and Ariel’s Grotto. The attraction is located right next to the water as guests are pulled up a glistening and magical sea-inspired tower and left to gently float down to the ground on their own “jellyfish”. Great views of the Sea of Magic are guaranteed.
From AJ HummelWhen people think of theme parks in the United States, they are not necessarily thinking of true theme parks. Of course, many immediately think of parks such as Disney, Universal, SeaWorld, or Legoland. However, for those that do not live in Florida or California, the term may be equivalent to major park. Although not necessarily on the same scale thematically as their Florida cousins, each major population region of the country (Midwest, East Coast, Deep South, Texas, West Coast, Middle America, North East, and of course Florida) has at least one major park to call its own. There is however, one that does not...the Pacific Northwest. That is about to change with a new major park, but there is a twist...it is the world's first green park. Introducing...
Posted August 29, 2012 at 8:32 AM
Location: Located approximately equidistant from the two largest metropolitan areas in the Pacific Northwest (Seattle, WA and Portland, OR), Nature's Wonderland will draw day visitors from the largest population pool in the region. The park is located in unincorporated territory of Lewis County, Washington, with a mailing address in Morton, WA. Access is from U.S. Route 12, as the park is located approximately 20 miles east (as the crow flies) from Interstate 5.
A: Seattle, B: Morton, C: Portland
Operating Calendar: Due to seasonal snowfall in this region, the park operates from mid May to late October (weekends only until mid June and after Labor Day; water attractions do not operate after Labor Day). Opening time is at 10:00 A.M. daily, and closing times vary from 6:00 P.M. to 11:00 P.M.
Prices: Admission tickets are very reasonable. One day tickets are approximately $50 for adults and $35 for children 12 and under (children 3 or under are admitted free). Senior tickets are further discounted to $25 for those over 60 years of age. In addition, on days where the park is open until 9:00 P.M. or later, an evening ticket valid from 5 P.M. to closing can be purchased for just $20. Season passes are also available for $85 and include two days of parking (normal parking charge: $10, unlimited season parking: $40).
Park Information: The park is approximately 150 acres and features 20 rides, shows, and attractions, all included with admission. In addition, there are 8 dining locations and 6 retail outlets within the park. The entire park is divided into five themed areas.
Theming: Nature's Wonderland is themed to just that: Nature. The park's various themed areas explore the natural world, as well as how it has been changed by human interaction. To give park visitors an authentic wilderness experience, a minimal amount of groundwork occurred during construction. As a result, most of the plant life present is naturally occurring, and the pathways throughout the park, while paved, may be steep or slightly uneven in places. Buildings are kept below tree height, and for the most part the park's attractions are not visible from far away as they make use of the natural topography as much as possible.
Environmental Awareness: Nature's Wonderland has made an attempt to minimize their carbon footprint and be as carbon neutral as possible in order to preserve the natural environment for future generations. To cut down on resources used during construction, as much of the timber removed as possible was reused in the construction of the park's various buildings, fences, signs, and benches. For every tree that was chopped down and not reused, two trees were planted elsewhere as a replacement. 100% of the park's energy is generated through the use of renewable resources, including solar, wind, and geothermal energy. Natural gas is used for all cooking applications, and the park's steam trains run on biodiesel. Finally, all food packaging and eating utensils are either biodegradable or recyclable, and recycle bins are placed liberally throughout the park (just as often as trash cans). Helpful signs remind guests what can be recycled and what cannot.
Layout: Nature's Wonderland is laid out in a rough V shape. The entrance area is at the bottom of the V, then visitors can choose to go either left or right. Both paths proceed through two themed areas, and are separated by a hill in between them. At the far end, a walkthrough attraction allows passage between both ends of the V.
Parking: Parking is in a large, covered parking lot. The lot can accommodate 20,000 vehicles and has designated sections for handicapped and bus parking. The entire parking area is covered by a roof of solar panels, generating energy for the park.
Entrance: The park entrance is a relatively simple wooden archway with a row of turnstiles below it. On top of the arch, the park's name is spelled out, appearing to be made of logs tied together. In front of this are 8 ticket booths, designed to resemble the guard shacks found at many national parks. Off to the right is a larger wooden building that houses the season pass processing center.
Upon passing through the entrance of the park, visitors find themselves in a town square surrounded by wooden buildings. The area resembles a small frontier town, with the various buildings resembling a variety of shops. These shops sell anything from standard souvenirs to freshly made desserts. Information, Lost Children, First Aid, ATMs and a restroom are all present in this area as well. Finally, two larger stores are located here.
Explorer's Essentials: Instead of souvenirs, this store sells things that may be required for an enjoyable day at the park but are easily forgotten. Sunscreen, sunglasses, umbrellas, rain ponchos, and a limited selection of over the counter medications can be purchased here, along with a variety of other miscellaneous items. Unlike most theme park stores, the prices at this location are only about 10% higher than they would be at locations outside the park.
Once guests reach the far end of the square, they cross a bridge over a stream, then find themselves in front of a stone mural carved into the hillside. It depicts a man standing on the edge of a cliff, and below him is a valley that is split in half. One half appears to be in its natural state, covered in trees and with a river winding through it. The other half shows a deserted wasteland where nothing grows. The mural symbolizes what happens when a resource is abused by showing the destruction that can be caused. While it is stone gray during the day, at night the mural is illuminated in many colors by an LED light display.
At this point, guests have the option of turning left or right.
Guests that go left follow the stream until they reach the entrance of a valley. This is the Riverfront, a small outpost at the entrance to the forest. This section of the park has a national park feel, with few buildings and pathways that wind around existing trees. There are five attractions, two restaurants, and one shop in this section of the park.
Theme: The Riverfront is themed to nature in general. All of the attractions are about what can be found in the undisturbed natural world. This section of the park has a heavier education focus than others, but does contain two attractions that will appeal to those only looking for fun.
Wonderland Railroad: A 5 mile train ride into the surrounding wilderness. Guests are able to see a variety of plant and animal life during their journey, all of it naturally occurring. Narration is provided by a park employee, who rides along and gives information about what the riders are seeing. In total, the ride takes approximately 30 minutes, but can sometimes take longer as the train will stop for interesting sights. To reduce pollution as much as possible, the two steam trains used for this attraction run on biodiesel instead of coal or wood.
Cascade Chair: A four person chairlift up the side of a nearby mountain. The ride is approximately 15 minutes each way, and visitors gain about 700 feet of elevation during the trip up. At the top, there is an observation area with signs indicating landmarks in each direction. This is an excellent spot for pictures or the surrounding landscape, including some volcanoes nearby (most notably Mount Rainier).
World of Wonder: An IMAX 3D documentary about the natural world. The film showcases several different ecosystems, one from each of Earth's continents. The film is relatively similar to what may be found on TV, but the attraction is unique due to the presentation style. The feature runs approximately 40 minutes, and is shown once per hour. Outside the theater, a display provides more information on the locations where the documentary was filmed.
Slopeslide: A unique attraction for a theme park, Slopeslide is an alpine slide. Guests board a wheeled cart and are pulled to the top of a slope by a cable, then roll down a fiberglass trough. Riders have a brake lever on their cart and are in control of their own speed the whole way down. Restrictors are in place so it is difficult to crash the sled, but still possible for those who go excessively fast and do not heed the warning signs.
Canopy Cables: A ropes course attraction featuring a unique trail through the forest. Guests are attached to a harness, and are then free to proceed along the course in whatever direction they wish. The attraction features three circular courses, each taking 10-15 minutes to complete and featuring up to 20 crossings. Throughout the journey, signage identifies various plant life. Depending on the course, climbers are between 10 feet and 100 feet above the ground below. Once on this attraction, guests may proceed around the courses as many times as they wish before leaving.
Riverfront Grill: A quick service restaurant located right on the waterway. Guests can purchase a variety of standard amusement park food, such as hot dogs and hamburgers, at this eatery, then enjoy a pleasant meal on the outdoor deck. Unlike the park's other restaurants, food at this location is prepared on an outdoor natural gas grill in full view of park visitors.
Aqua Lounge: An indoor, full service restaurant featuring a menu of seafood selections. Although the building is a simple wooden structure to blend in with the rest of the area, the dining room is modern and painted in aquatic blues and greens. Tables and chairs resemble rocks, and various furnishings are shaped like aquatic plants. A full wall aquarium lines one side of the room, adding to the relaxing atmosphere.
Wilderness Gifts: A medium-sized store selling a variety of souvenirs. In addition to common park souvenirs, this store sells unique items representing the wilderness, including small plants and wooden sculptures.
For guests who instead turn right, they follow a path upriver to Miners Camp. The area looks like a large campsite, with tents set up seemingly at random among the trees. A few permanent buildings, mainly made of rusting sheet metal, are also present. With eight attractions, including two major rides and a live show, this is the largest area of the park.
Theme: Miners Camp is themed to the resources that can be taken from the Earth. All of the attractions here reference a natural resource in some way, whether directly or indirectly. The attractions in this section of the park will generally appeal to all members of the family.
Sawmill Plunge: A log flume themed to the process of logging. Riders board the logs at a dock, then float past an animatronic scene depicting loggers chopping down trees. They then ascend the lift to the top of the hill, where a brief scene of cut trees being loaded into a truck is seen before riders plunge down the first drop of around twenty feet. They then float through the sawmill in a dark ride section before reaching a final drop of about four stories into a lake. Riders then return to the loading platform to disembark. Total ride duration is approximately 4 minutes.
Goldmine Express: A Vekoma Mine Train roller coaster, and the headliner attraction of Miners Camp. Riders enter the attraction through a building labeled Cascade Mountains Mining Co. Inside, the queue winds around displays of various materials that are commonly mined in the world today. The queue then proceeds through the equipment yard past old mining machinery before arriving at the railroad dock, where riders board the train.
The ride begins with a dark ride section through the mine. As guests proceed deeper and deeper, veins of gold ore become visible along the walls. The ride then ascends the first lift hill. During the ascent, a yell of "fire in the hole" is heard before an explosion causes the track to collapse, sending riders on a winding race down the mountain. A second lift hill occurs when guests reach the bottom, dragging them to a secondary shaft, then riders complete a coaster section in the dark. Finally, a third lift hill out of a flooding cavern gives trains the height required to complete the last section of the coaster (outdoors) and return to the station.
Essentially, something like this but with natural theming instead of an artificial structure
Goldmine Express is just under a mile long and features a total elevation difference of 75 ft. The initial plunge is the largest single drop in the ride at 40 ft, and trains reach speeds of 40 mph during their nearly 4 minute journey. The ride is capable of operating five trains simultaneously due to a dual loading station and has a height restriction of 42". Riders are secured by individual lapbars.
Timber Axe: A standard pirate ship attraction located near Sawmill Plunge. The ride is themed to look like a large double-bladed axe. Queue line displays describe the history of lumberjacks.
Oil Drums: A teacups attraction with cups themed to large oil drums. Riders are capable of spinning the drums at the desired speed by turning a wheel in the center. Queue line displays give facts about crude oil and the extraction process, and highlight regions of the world containing high concentrations of natural oil reserves.
Where in the world...?: An interactive walkthrough about the different environments on Earth, and what types of resources can be obtained from each one. Each room of the walkthrough is themed to a different continent, with each individual display being one environment on that continent.
The Harvest: A shooting dark ride. Guests enter the queue through a barn. While in line, guests view information on various crops, then proceed past a group of farmers complaining about a storm scattering their crops. Another asks guests for their help, and demonstrates the flora collector 3000, a special device that can rapidly collect stay produce. Guests then board 4 person tractors (2 rows of 2) and proceed out of the barn (in reality, they are entering a show building).
The ride itself is a Sally Corporation shooting dark ride. Guests proceed through nine scenes, each a different portion of the farm, and attempt to collect produce by shooting the targets. Points are scored for each correct target hit, while points are deducted for hitting incorrect targets (such as miscellaneous animals that appear randomly). Some targets move, but most are stationary. The final scene in the ride shows the farmers thanking guests for their help while loading baskets of produce into a truck. Riders then proceed to the unload station and exit through the side of the barn.
Geothermal Plant: A guided tour through the park's geothermal energy plant, used to produce electricity for the park through natural thermal energy. Between this plant and the solar panels above the parking lot, nearly 100% of the park's energy needs are met.
Living in Harmony: A live show about the appropriate use of the Earth's resources. Topics such as overuse, underutilization, depletion, biodiversity preservation, and pollution are explored in a way that is both entertaining and educational. The show features both live actors and animatronics, and runs approximately 30 minutes. Depending on the season, the show plays 3 to 8 times daily. The theater used for this show seats approximately 2,000 spectators and is located inside the largest tent in Miners Camp.
Miners Diner: A full service restaurant located near the mining complex. Guests can enjoy burgers and sandwiches similar to what you would find in most diners. The building resembles an old 1950s diner both inside and out.
Camp Grub Tent: The second largest tent in Miners Camp houses a station service restaurant and dining commons. Food here consists of breadbowl soups, grilled chicken, roasted corn, and miscellaneous other items (typically stuff that can be cooked over a campfire). The seating area is indoors and utilizes simple wooden tables and chairs, with minimal decoration inside the tent.
Supply Store: A shop selling natural souvenirs such as polished stones and mineral rocks. Also available are t-shirts and hats themed to various natural resources.
Proceeding up the V from Miners Camp, guests reach Rainbow Valley, a large valley hidden from the front of the park by the central mountain. The valley appears almost completely untouched by humans. Natural formations are all over, and the stream winding through the park appears to originate here. This is the smallest section of the park, with only three attractions.
Theme: Rainbow Valley is themed after animal life, and is the one section of the park in which live animals are kept. The buildings in this section of the park generally resemble natural formations, often those various animals may call their home. Attractions in this section of the park vary widely, with one non-ride attraction, one family-friendly ride, and one thrill ride.
Grizzly Run: A large GCI wooden coaster that makes use of the natural terrain of the park. Guests enter the ride through a cave and wait in an underground queue area before climbing to the station hidden in the trees. The ride begins with a lift hill into the mountains, then follows an unpredictable terrain-hugging course through the forest. Riders experience speeds as high as 60 mph and a total elevation difference of 115 ft during the 2:30 ride along 4700 ft of track. The ride is capable of running two 24 passenger Millennium Flyer trains, and riders are secured by a shared seatbelt and individual lapbars. The height requirement to ride is 48".
Picture this ride obscured by trees
The Great Migration: A motion simulator in which riders follow a flock of birds south aboard a research aircraft. The queue line begins with an optional aviary, then guests proceed up a wooden walkway to a gigantic tree (the only artificial tree in the park). Proceeding inside through a massive hole in the base of its trunk, guests are assigned to one of four 40 passenger simulator units.
The flight almost immediately has problems when the designated flock is unable to be found due to heavy fog. However, using radar, they are eventually located. The flight is somewhat uneventful until word of an approaching storm forces the aircraft to veer off course. In the thunderstorm, the aircraft is struck by lightning and nearly crashes into the ground, but the pilot manages to restart the engines just in time. They then proceed out of the storm and discover a valley swarming with birds, the location of the migration. The flight then lands at a nearby research facility, into which riders exit. The flight lasts approximately five minutes.
The exit ramp of the attraction features several displays about the behavior of birds and a couple bird exhibits showcasing birds that cannot be safely let loose inside an aviary. Riders then exit through a short tunnel.
Path of the Forest: A one mile pathway through the forest past various animal exhibits. Many animals native to the Pacific Northwest are seen, but the selection is not limited exclusively to them. Each exhibit features informational signs about the animals inside. The path forms a loop and is not level due to grade changes. Thunder Ridge is accessible from the far end of the pathway.
Mooseburger Inn: A full service restaurant featuring a variety of meat-based dishes (burgers, steaks, chicken, etc.). This restaurant is located inside the one building in the area not resembling a natural formation: a large wooden cabin. The inside appears just as a rustic cabin would, complete with wooden support columns in the middle of the floor, furniture that looks like it was handmade, and decorations created out of animals (all are artificial, of course).
The Knothole: A counter service restaurant located in the false stump of a tree. The food served here is plant-based, such as salads. A small seating area with picnic tables is located nearby.
Animalia Incognito: A small store selling animal-themed accessories. Feathered hats and necklaces, furred bracelets, paw gloves, animal print shirts and jackets, and more can be found here. Also available are plush toys of the various animals found in the Path of the Forest attraction.
Located up the valley from The Riverfront, Thunder Ridge is named for the large ridge at the back of the area. To access the area from any other section of the park, visitors must climb a significant grade. Once here, visitors find an area that resembles an outdoor weather station.
Theme: Thunder Ridge is themed to the elements, and features primarily thrill rides. Attractions in this section tend to be light on education and all about the fun aspect of the experience. Families with children under elementary school age will probably find this section of the park unsuitable, as their children will likely be scared by or unable to experience the attractions in this section.
River Expedition: River Expedition is a splash boat ride, but significantly extended from the generic model. Riders board at the dock, and are taken up a lift hill to departure point alpha. From here, the ride follows a winding path through the forest, as visitors pass animatronic versions of wildlife native to the region. As the boats wind around a bend, riders come upon a damaged camp, then enter a show building disguised as a cave. Inside, riders experience a simulated thunderstorm and are stalked by a pack of wolves before a landslide occurs and riders plunge out of the show building down an 8 story drop. The boats then return back to the dock, where exiting riders can pause at a display with information about the animals of the Pacific Northwest. Total ride time is approximately 6 minutes.
Eruption: An S&S combo tower blasting riders out of a volcano. The 20-story complex tower is located on top of the ridge, and is the only attraction in the park visible from outside of it. Riders board one of the three towers inside the volcano, then are launched skyward to a height of approximately 180 feet. Riders then bounce a few times before coming to rest approximately 2/3 of the way up the tower. They are then pulled to the top, pause for approximately 5 seconds, then drop and bounce until they return to the base of the tower. Each tower seats twelve riders, and the attraction has a ride time of 90 seconds.
Tornado: An indoor rotor featuring wind effects and storm sounds. Riders stand against the wall of a circular room, which spins at high speed before guests are picked up (in reality, the floor drops away). The ride cycle is approximately two minutes.
White Lightning: The park's largest and most intense coaster, White Lightning is a massive B&M inverted coaster that dominates the ridge. The coaster follows a freeform layout all over the mountainside, with visible sections and hidden sections. The ride features two underground tunnels and five inversions during the course, and due to its length White Lightning is capable of operating three 32 passenger trains simultaneously.
There is currently no such thing as a terrain inverted coaster, so instead imagine this built on a hillside.
White Lightning is 5500 ft long, has an elevation difference of 190 ft, largest drop of 155 ft, reaches a maximum speed of 66 mph, has a duration of 3:30, and features 5 inversions (loop, dive loop, cobra roll, corkscrew). The ride incorporates a layout with elements of many of B&M's designs, including those not commonly found on an inverted coaster such as an initial drop at a nearly vertical angle, airtime hills, and a hammerhead turn. Riders must be 54 inches tall to ride this coaster.
Weather Center Cafeteria: A station service restaurant serving a variety of standard park food, such as hot dogs, hamburgers, chicken strips, and pizza. This location has the largest variety of any dining location in the park. A large indoor seating area is available, which is decorated with pictures of various storms. The building appears ultra-modern and is kept in pristine shape.
Tsunami Bar: An indoor full service restaurant and bar. The restaurant is themed to surfing and other ocean-based activities, and features a variety of selections. This is also the only place in the park where alcohol is available without a food purchase, as the restaurant includes a full bar (wine is available at the Aqua Lounge, and beer is available at Mooseburger Inn, but only to diners at both locations).
Elemental Goods: The largest souvenir store in the park (excluding the Grande Emporium), this shop sells weather and natural disaster related merchandise, as well as attraction t-shirts for the four rides in this section of the park.
On nights where Nature's Wonderland is open late enough, a special show occurs at 9:30 P.M. Dubbed Northern Lights, the show is a laser spectacular visible from the entire front half of the park. A variety of lasers and lights illuminate the night sky in a dazzling display of color synchronized to an audio score. The show lasts approximately 10 minutes, and celebrates the natural world through light and sound. Projections onto the hill in the middle of the park add to the show, incorporating the surroundings for a truly unique, one of a kind production. During the day, all of the equipment required for the show is hidden on poles that descend into the ground, and it is only raised up at night when it is required.
Nature's Wonderland may not be the largest park out there, but it is certainly one of the most unique. Where man-made experiences live in harmony with natural beauty, and fun and education fit perfectly together with one another, a magical feeling is born. Come vist Nature's Wonderland, the largest park in the Pacific Northwest.
From Chad H(this is going to have to stand with only 2 pics... Sorry, ran out of time)
Posted August 29, 2012 at 4:36 PM
Discovery - The Theme Park.
Discovery - The theme park is placed just outside San Francisco, one of America's most popular tourist desitinations. It is far enough from Los Angeles to be distinct from the existing parks in that area, but still able to benefit from the climate and economic benefits of Calfornia
Pricing is done on a height basis, in the theory that those who are unable to ride the larger rides should pay less; this effectivley means that Child Discounts are available to those who would be restricted to the same experiences a child would. All rides with minimum heights are designed to have the same minimum.
Over Restricted Ride min height: $50
Those over height are issued with armbands preventing them from needing to be measured in the future.
Guests with mobility or health issues that will not be able to ride the more intense rides can also purchase the lower priced ticket.
The Discovery - the theme park Smartphone app is the smart addition to your day. You can not only use the app to find your way around the park and update everyone on Social media to your day, you can use it to purchase FastForward (Fastpass) passes whilst you are in the park.
You can also use the NFC ability on some phones to allow people in your party to charge purchases to a single account, paid for by a single payment at the end of your day, to your credit card, or direct to your phone bill or App Store account (extra charge may apply) to save you carrying around cash - if you're in a family group you can even chain a few phones to allow other members to make food and souvineer purchases to the same account - you can even set spending limits to ensure they don't overspend their pocket money.
If your phone doesn't have NFC, you can collect some easy to remove stickers that contain RFID tags, allowing you to use this function not just here, but at Discovery stores.
In most of the space you'll find plenty of benches, small garden beds, and other theming elements to make this seem like an idealised town centre
Blocks in the main area are themed around different world areas
Bells Beach Classic (Ride)
Wok and Roll (counter service)
Design your own stir fry dish with your choice of Meats, vegetables, rice and Noodles, themed as if it were a quick service resturant in Downtown Tokyo
Inspired by the show and themed as a european boutique., this boutique contains all of the latest fashions from the show, and from up and coming designers this boutique is like no other. User our Magic Mirror technology to show just how good our fashions will look on you whether we have them in stock, or need to order them especially for you.
Just like Mama used to make. Using the freshest ingredients, and traditional recopies from the home of Pizza, you'll dine in the traditional surroundings of an Italian Pizzeria on Pizza fresh from our wood fired ovens.
The Cantina - (Counter Service)
The Cantina takes the Subway approach to Tacos, Burritos and Fajitas. Fresh ingredients from local growers cooked fresh and in front of you. You'l eat in surroundings
OWN the day
OneWorld Subway (ride)
Markings around the pool are based off roman numerals with water jets around the edge turning the pool into a giant clock – the jets move around based on a 3 handed clock (so the outer edge changes jet every second.
At 1hr 30 minutes minutes to park close this all changes. Rather than mark the current time the jets are now counting towards the start of the “oneworld” show. It starts with the inner ring fully “jetted”, and the outer ring continues to count the seconds, with an additional jet in the middle ring added every minute. This acts as a symbolic curtain to the show, and all jets drop at the start of the show.
“The Shark” tells of selected stories from the globe told about sharks:
We are then taken to the Australian Dreamtime, a time when the animals took the form of men. A pair of oysters are watching a shark fish for stingray, and steal one that he takes and hides it. The shark confronts the Oysters, but they deny taking the ray and the shark lets them go. After feasting on ray, the oyster brothers fall asleep, and waken to being attacked by an angry shark. The Oysters are flattened by the shark, explaining how they became the shape they are, whereas the shark had one of the oysters boomerangs become stuck in his back, creating his fin.
The show moves on to Fiji, where the Shark God Dakuwaqa has learned from a friend of a powerful god on the Island of Kadavu, seeing to prove that he is the strongest, Dakuwaqa sets of off to face this god, who turns out to be jn the form of an octopus. After an epic struggle, the Octopus bested Dakuwaqa, and agreed to release him from his tentacle grip only if he gave up his fighting ways, and promised to protect the people of the island.
Camp Attenbourough Picinic Point (Counter Service Restaurant)
Use the Discovery - the theme park Smartphone App to pre order your Picnic hamper (or if you don't mind waiting order from the counter), made with only the freshest items from local bakeries by artisan bakers, and gourmet delicatessen products, our Picnic baskets offer a wide range of heathy, wholesome foods for all of the family, no matter what your dietary requirements are.
The Picnic Point is just a small walk away from the kiosk where a beautiful waterfall feeds into pool within the forest.
Octopusses Garden (Ride Grouping)
MythTastic (Live Action Show with recorded Elements).
Byron's is named for Kari Byron. Technically the cuisine could be called "Vegetarian" (much like Kari) but the term is not used at Byrons due to the negative connotations it has to meat eaters - its easy to presume that its bland and boring. Its not a vegetarian restaurant, its a restaurant where all of the dishes just happen to contain no meat. The menu exists of comfort food favourites served
A modern recreation of a classic "Virginia Reel" coastern (using the old style ride mechanisms, modified only where required by health and safety law to give it a "raw feeling). This ride puts you right into the path of a tornado. Your Storm-chaser vehicle is caught up in the high winds and is blown through the town with plenty of rapid, unbanked, turns
Lying under the surface of Yellowstone Park is a massive super volcano that could erupt at any moment. On this Launched vertical Freefall you'll experience just a fraction of the power what will happen should the volcano ever erupt. In line TVs show scenes from the "How will the world end" episode of Curiosity (starring Samuel L .Jackson) explaining the power under Yellowstone and the effects if it goes off.
Disaster Aid Station (Counter Service)
Perhaps the most unique food outlet ever to be considered for a theme park. MRE's (Meals Ready to Eat) are likely not to have been encountered by most theme park guests, but the media through war and disaster movies have given them a high profile. In this outlet, you can select your "meal" from a selection of MREs made by the same companies that make the US Military's MREs in similar packaging, and prepare it just like in the field - no fire required, the Field Heat Element is included. Whilst it may not be the tastiest food you've ever eaten, it is certainly an experience that you'll never forget.
Beached Cruise Lines (Table Service)
Design of this area breaks a lot of rules and conventions of theme park design. Its broken up into 3 parts with large (mostly faux) buildings and faux mountain ridges breaking up the area, presenting each of these areas as their own unique land with no clear LOS to other areas. The Paths that lead to the other parts of the area (and the Raging Planet area) go through the buildings/cliffs and are themed inside through psycholdeic style lighting to be some sort of wormhole or portal - giving the impression in a separate parallel universe.
Alien Invasion (ride)
Both coasters have unique queuing systems, and basically treated as two separate (but interacting) rides.
The "Alien" experience begins in a mysterious looking warehouse. The last 1/4-1/3 of the queue is not a linear queue, but rather a maze of separate paths that lead to the main station area (guests are separated into car/train load sized groups for this). Within the maze video and animatronic FBI agents along with the guests are investigating the warehouse as a part of an X-Files type investigation, with doors opening into the next area at certain times to ensure that guests don't arrive at the station at the same time as another group go guests. As the guests get towards the end its made clear that the "owners" of the warehouse have returned and is not happy with their, of the FBI's presence and are seemingly chased towards the area where a UFO is waiting. An FBI agent tells them the UFO is their only way out of the building, if they can figure out how to fly it. After the crew get in, the UFO goes off seemingly on autopilot.
From Chad HThe "Human" experience is more straightforward. Themed as the Groom Lake Facility (thats Area-51), a video briefing (from someone playing a stereotypical drill sergeant type character) explains the USAF had been tracking alien spacecraft for some time and this is to be the first combat mission to deal with the alien menace. The queue goes through several areas exploring UFO sightings, and in the room prior to the station area, a live character will attempt to berate the guests (in good humour of course) drill sergeant style.
Posted August 29, 2012 at 4:36 PM
Both Roller coasters offer a very different experience. Although both are launched by LIM or Pnumatics (a fighter aircraft or UFO going up a lift hill would break the theming too much), both coasters have an individual focus. As the UFO is based on more advanced technology, it pulls a large number of inversions and other rapid direction changes to try and stay ahead. The Lightning-II is more about speed (with extra LIM boosts along the way), climbs and dives. At different parts in the coaster one or the other train will be deliberately ahead of the other, and sound and lights on the trains will suggest weapons fire as the two aircraft dogfight for superiority.
As this is an Earth based production, the Humans eventually win. The Lighting II lands at another landing strip (before following a return path to the "start" station) where USAF staff are there to help the guests dime bark, whereas the Alien side seems to "Crash Land" in a field, and reduce workers on site help the guests disembark.
Junkyard wars (ride)
3Net theatre - Showing Cyberworld (Ride)
Schrodinger's Fine Dining (Table Service)
Before Tomorrow Cafe (Counter service)
All Materials used in construction of the park are recycled or sustabiably manufactured/harvested. In order to prevent litter only extremely limited take away food options are available, guests are encouraged to dine in, where items are served on recycled materials. No Bottled drinks are sold in the park - guests are given a refillable bottle on entry, and all drinks are included in the price (water, Juices and Sodas).
So, this Summer, Winter, Spring or Fall, come to Discovery, because Discovery is the greatest thrill of all.
From Tim WBryce-
Posted August 30, 2012 at 9:25 AM
Premise, Location, and Layout: I think you did a good job this week, where the extra time helped the overall quality of your proposal. The pictures you used throughout your proposal were absolutely wonderful, helping set the scene for each of the lands. I began reading this apprehensively, thinking this would come as a cross between Epcot, Animal Kingdom, and DisneySea. While the theme park ventured into many similar themes, it is safe to say that you proved me wrong in some ways. However, the names for some of the themed lands ended up being a bit deceiving as I was expecting different outcomes. The theme park indulged in a more discovery aspect than focusing on any of the other themes, something I have always thought Disney World was in desperate need of. To be frank, some of the terms such as the Sea of Magic, are a bit corny. Getting to the environmental aspects, the addition of more recycle bins would be a huge plus in my book. I struggle to find recycle bins sometimes in Disney World, and view this as an easy fix. You utilized a good amount of land, between Epcot and Magic Kingdom. I think this is one of the most desperate in need to have some liveliness located between the two sides of Walt Disney World. One thing I have a problem with is the layout. While similar to the Magic Kingdom concept, the one flaw I see is the objective to have this theme park as a circle. The layout “forces” guests to enter every land, without heading back to a central hub. This could have the potential to create nightmares for fast passes and other reservations, as guests might have to travel around a whole lagoon to get where they need to be. Obviously a pro in this style is the fact that it does encourage Disney guests to shop while waiting for reservations in the specific land, and to explore every part of their theme park.
Entrance: Obviously a globe is a reasonable choice for a park icon, but I worry that this might draw similarities to Universal Studios and DisneySea. I think there could have been possibly a more reasonable choice here, but it would have taken a lot more brainstorming. I’m not sure what could possibly work in an aquatic themed theme park other than a globe, but I do feel that there should be a logical answer. Maybe a fountain would have been a good choice, reading more so into your entrance proposal. A grand fountain, rather than a recreation of Trevi could have been a dynamic opening. Besides the icon, Harbor of Discovery seems to be the second DisneySea copy. I think having a Renaissance themed opening is a great idea, but it has been done. I would have loved to see this as a whole land to the park as Italy is worthy of such. I find the Italian culture has been promoted around Disney parks as an excuse to eat pizza and pasta.
Isle of Mykonos: I think this would be the most welcome addition for a land at a Disney park. There is a lot to be explored with Greek culture, such as mythology, Hercules, and the island nation’s incredible history. Showing the windmills here was another great, green effort that fits in well as you described. I thought the Gyro Place could have been expanded a bit more to a sit down restaurant as it is a large part of Greek cuisine. Seaside Dishes sounded great, and I am glad you did include Greek influence. You had two really strong attractions located here. The Ocean of Discovery was done well, using appropriate technology. I enjoyed how you fit this ride into the Greek section of the park, still relating it a bit to the land that they are in. Obviously oil spills are a huge problem in the world and I am glad that you are shedding some light on them. Hercules Live is an obvious decision to have placed here, and I’m glad it is here. I could not envision a Greek themed land without a standard Hercules show. One Sea, One Dream, however through off the synergy of this land. The idea seemed as a filler attraction, while not relating so much to the rest of the Grecian inspired experience.
The Bermuda Triangle: This was the biggest anticipation for me to be a great land. However, I think you went in a completely wrong direction by focusing on Mysterious Island. As I said in the previous proposal, this was a huge misstep for AJ. I think it proved as a bigger misstep for you, because the theme relates so much to DisneySea. Don’t get me wrong, I think the ride is one of the coolest things built for Disney but I am also against the reproduction of rides. You had a chance here to invent amazing rides relating to the culture of Bermuda, such as subjecting guests to a whirlwind hurricane experience or giving them a taste of Island music. I did like the aspect of depicting this land as an overgrown tropical land. I think this worked great to shed some mystery and adventure into the land. I did find the Mysterious Cave attraction to be more of a fresh treat than Journey was. It sounded like a beautiful ride from the beginning, but instantly transports guests to a world of disaster. With this ride elevated to E-ticket status, I think you could have started this land right with this ride as the major emphasis. Jungle Rescue introduced some much needed kid-friendly and 4-D fun to the land. I thought this could be a cool but educational show. The Forgotten Hideaway restaurant had my mouth watering. I’ve been on a tropic and Seafood kick lately, and this sounded fantastic! It seemed to stay very true to the island flavor that I wish some of the rides partook in.
Pacific Port: In remarkable contrast to Bermuda Triangle, this was the one land I thought would be a carbon copy of the American Waterfront. However, this land turned out to be my absolute favorite of the theme park. I thought the premise for this land was well done, and the rides and restaurants fit very well within this land. House of Horror Hill, sounds like a Haunted Mansion that is on steroids. The coaster would obviously be a main attraction to this park, certainly to thrill and scare audiences. Rather than stick to a safe and family friendly script, I think you managed to provide a ride that is there for the placement of scaring people. This Claude Coats approach, rather than the zany and gag-filled Marc Davis scenes of Haunted Mansion helps set this ride apart from the dark ride counterpart. Splash Bay Soakers is obviously a rehash of aquatopia, so I’m not sure it would be appropriate to call it a unique system anymore. Unfortunately, some of the ride description was cut off here, leaving readers not knowing what happens when they board their soak boat. I think the Stormy Seas attraction was the best ride of the whole park. The ride relates to the House of Horror Hill, but explores a more appropriate theme. The theme of a fisherman in a storm is a timeless tale, and I am glad that you decided to include it here. Not only did it include an environmental theme, but it fit perfectly with the theme of this land. As for the restaurants in this land, I thought the Fish House and Washington & Co were good ideas, but the standout was the Wharf. I think guests would really be transported into this restaurant, feeling as if they were on a dock.
Magic Lagoon: This is a very difficult part to judge for me. The land is essentially a combination of the Seas with Nemo and Friends, and Mermaid Lagoon in DisneySea. I did enjoy the Nemo’s Underwater Rescue ride, mimicking Toy Story Mania. I could see this ride instantly being a crowd pleaser in this land. However, the rest of the land fell flat for me. It just sounded too copied for me to appreciate. The two rides brought over from California Adventure are nothing to laud over in my opinion. I did think you did well with the restaurant choices in this land. I thought Les Poissons was done well, and would be an interesting restaurant experience. It seemed to be immersive to the Little Mermaid theme, while still retaining dignity as a full service restaurant. It would also be a treat for many kids to dine in the magical Ariel’s Grotto.
Conservation Island: My impression of this land is that it was absolutely wonderful. It sounded like a mini, conservation themed version of Discovery Cove. I think this was accomplished much better than Rafiki’s Planet Watch in Animal Kingdom. I thought the choices of animals was very interesting, straying away from the typical endangered species. The Manatee Pool was my favorite part of this land, but I thought the Fish Preserve was designed equally as well. The odd duck is the Sloth Sanctuary, but I can’t help but find myself liking it.
One Earth, One Ocean: I instantly fell in love with the nighttime spectacular seeing it as an aquatic and environmental version of Illumination. I think the show description could have been expanded a bit upon, but the entire proposal was long enough.
Conclusion: Honestly, there were parts I loved, and parts I was not too fond of. I liked the parts that you were implementing original ideas, but some strayed from the central theme. I think the rides that you took from other parks could have easily been replaced with new concepts to entertain the audience. My advice to you is to not be afraid with venturing into new ideas and broader concepts. Don’t be afraid to take risks, and not rely on what would be expected. I think you have done great during this competition and I wish you the best!
From Tim WAJ –
Posted August 30, 2012 at 9:26 AM
Premise, Location, and Information: I loved the fact that you wanted to start this theme park off by defining it as something different and unique. You did some research and concluded that there aren’t any main theme parks in the northwest region of the United States. With the land being untouched by many modern conveniences, it made sense to endorse the world’s first green park in this region. The placement seems perfect. It is basically located in the middle of nowhere, not next to any major urban city center. Instead, you placed Nature’s Wonderland in the middle between two fairly large American cities, Portland and Seattle. I thought this was a very smart move for the placement of this theme park. One thing I was not too fond off was the V layout that was created for the park. I stated before with Bryce that it is just not very family friendly to almost force the guests to go around the entire theme park, if they need to leave early. As for the other information, everything seems like you paid close attention to the details of this park. The pricing seems reasonable for this theme park, as does the calendar of opening times. The details are furthered with the simple, rustic entrance leading into the Gateway Village. I think the stage was set nicely with even more details showing the destruction of man.
Environmental Awareness: I found this information to be excellently composed. It truly shows how the theme park is encouraging being environmentally friendly. You indicated that the theme park would be run completely on clean substances, have biodegradable packaging, and would encourage guests to continue the environmental efforts.
The Riverfront: What is not to like about this land? Honestly this land embodies what Nature’s Wonderland is about. The Wonderland Railroad sounds like an excellent ride to see flora and fauna on a slow motion train ride. The Cascade Chair instantly transports guests into the real natural world, being able to see what lies beyond the horizon. While the World of Wonder show sounds breathtaking, I did find the length of the show to be a bit on the long side. I’m not sure most people would want to watch a movie for 40 minutes, while they are anticipating all the rides and thrills. I wasn’t too sure of the placement of the Slopeslide here, as it feels like a filler attraction rather than fitting in with the theme of the Riverfront. Canopy Cables ends this land on a great note, continuing the rustic feel and offering a sense of adventure. The dining and restaurants further added to the synergy of this themed land, offering wooden goods and appropriate menus. I thought the aqua lounge was a good choice to have to showcase typical river fish on the menu.
Miner’s Camp: While the left side focusses on true harmony with the land and breathtaking experiences, going right takes a completely different side. This land that emphasizes living with the land proves to humans that we are affecting the earth by using wood, gold, and oil in the world. Obviously I could see this land getting a lot more attention than the latter, mainly for the thrill factor that is found in this section of the park. Everything seems to work so well together. Sawmill Plunge and Goldmine Express both sound like the two stars of this land. Sawmill Plunge sounds like a well-designed ride, with appropriate theming. Goldmine Express easily rivals the likes of Big Thunder Mountain, but has a rich backstory to the ride. Timber Axe and Oil Drums sound like two interesting takes on classic park fare. I really do enjoy when people take such a simple ride and make it over into something unique. I think the Harvest, Geothermal Plant, and Living in Harmony were three other good attractions but may have been overshadowed by the exploration into the other natural resources. I did think that Where in the world was out place in this land, feeling that it strived to be more of an educational experience that did not relate so much to Miner’s Camp.
Rainbow Valley: I think this was a no brainer to put a land like this into your park. While it fits well, a whole theme park based around animals in America would have been redundant, and quite boring. I think you did a great job with the design, especially indicating that it would look like animals’ natural habitats. For me Grizzly Run sounded a bit cliché to me. There are so many rides based off of the bear already, and nothing particularly special was brought to this standard wooden coaster. I realize that this park has no connections to movies or other industries, but I think this coaster in particular could have benefited from a storyline like Brother Bear or another wilderness film. I did think the Great Migration was one of the best rides in the park, however. I think it would be a cool concept to fly along with the birds, in a fashion similar to Soarin. Path of the Forest did seem a bit rushed in the concept, and I wish we would have had some examples as to what animals we would see. Again the dining and shopping offerings perfectly fit with the theme of the land, pleasing both carnivores and vegans alike.
Thunder Ridge: The final land, taking an emphasis on weather and disasters, is another very thrilling land. I think this land sounds like the most fun, showcasing many natural disasters that can occur in the world. You had some wicked thrills here, with River Expedition being my favorite. My only wish is that the name was given a bit more thought as the ride sounds excellent. Again, you took really interesting takes on classic rides, such as the rotor and a drop tower attraction. Both worked very well in the land, showcasing the feeling you would experience being right in the middle of these disasters. White Lightning sounds like a superb coaster, delivering a hair-raising thrill. I did find it to be a bit reminiscent of Grizzly Run, sounding rushed with little storyline. I thought this was a clever land, to a superb park.
Nighttime Spectacular: The idea to bring a Northern Lights to a park on a nightly basis is a great way to end the day at the park. I could picture this being incredibly breathtaking, and wonderful. As for the musical score, I’m not sure what would be most appropriate. There could be so many different roads to take, but the one that comes to mind is setting it to the classical tune, Vivaldi’s the Four Seasons. Of course this would make the show extremely long, but I think it could be extremely enjoyable.
Conclusion: Just when I thought you were burned out the past couple of weeks, your proposal dominated this week. It clearly emphasized nature and protecting the environment, while adding in an impressive amount of thrills. I think you did a great job designing this theme park, and only wish that I could visit it myself. I honestly could see this park being built, and could only imagine the amazing hotel and other amenities to accompany this complex. One thing I would suggest is to not be afraid to be definitive in some aspects. Take a stance as to what exactly is going to be placed in the theme park. Also be sure to proofread each entry. Some rides I would have considered filler attractions, and did not find them necessary. I’d make sure everything fits together, and remove the weak links. Good luck with the vote, and I hope you do participate again!
From Tim WChad –
Posted August 30, 2012 at 9:26 AM
Premise, Location, Information: Making use of a well-established company was a great idea for this week’s challenge. Using Discovery Channel gave you a huge advantage, because everything fell into place for you during this week’s challenge. I did think the location at San Francisco was a bit awkward. I just didn’t understand the reasoning to have a Discovery based park located near such an artistic and cultural city. I thought it was a great idea that you took the liberty to create an app and fastpass system for your park! The layout works well, mainly because it is fashioned after a Magic Kingdom style park. An issue that occurred for me was in the park opening, however. I liked the way that you began with the Master Control center, depicting it in a high tech fashion. However, I think it would look extremely odd if this high tech building was placed in an area where you have an emphasis on the continents. It just seemed to me that they didn’t fit well together. As I reached the end, I noticed the park policies section. This should have just been moved up further to go with the beginning concept of the theme park. I liked some of the ideas you chose to implement such as the refillable bottle for all drinks in the park.
Oneworld: I think the order is thrown off a bit in this proposal. While you mention the Oneworld icon early on, it is not till after a few concepts do we understand what the icon is. Once we got to the basis and concept of the icon, I really did enjoy what it was about. I thought the ideas such as showing internet usage, and having the shark were great ideas into making this more than just an icon. The Shark show sounded really cool. You created such an awesome story to go along with this show, and I think it was one of the best parts of your proposal. As we get to the rides and such in the part of the park, I found there to be somewhat of hodgepodge. From us, to you fit in well with the Master Control theme. It started things off right by showing what Discovery Channel does, and how it is done. And then came the cultural fare in this land, where the land started to feel like a smushed together Epcot. I think the savior for this land was the Oneworld subway ride, which connected the two themes a bit better. I thought this concept was very interesting and unique in this park.
Animal Planet: Honestly, I thought this land could have been designed on a much grander scale. It does appeal to the little kiddies with the Octopus Garden, however. I thought your major ride, similar to a Dumbo, was such an awesome idea. The two animal attractions were great choices as well, showcasing fantastic animals that one might not see every day. I thought Alcadile swamp was the better of the two, and could see this getting a lot of attraction from young or teen boys.
M5 Industries: I was really looking forward to a land based off of Discovery’s most notable show, Mythbusters. The reasoning behind this land made it fit perfectly in with the environmental message that was conveyed. While it may have been challenging, I would have loved to have known what kind of myths would have been busted in Mythtastic. A recollection of their most notable relating to the environmental theme would have been awesome to see live in person. When I got to the JATO Car, I thought this was the best ride of the park. It reminded me of a dysfunctional version of Test Track. The three problems, that could potentially occur, were designed very well and offer and element of surprise to each ride. The homemade Jetpack ride sounds like another well thought out themed ride. The ride and the concept both seem like a lot of fun, giving guests the chance at a big thrill. Finally, Does Recycling Work was a great final addition to the land. I thought this was a bit necessary to recover the environmental theme, and the ride gives the guests a very positive message to resound with them. The two restaurants were well thought out as well, still immersing guests into the show’s environment.
Raging Planet: This 4th land that explores weather and natural disasters has a good backstory to go along with it. I liked that you created this town that has been ravaged by a natural disaster. Obviously, the land is similar to AJ’s Thunder Ridge, but you still managed to have different experiences in your land. Storm Chasers was my favorite ride, taking the classic Virginia Reel and giving it a Tornado overlay. It was a unique way to present a Tornado in ride form, as most would probably not consider a coaster as the basis for a twister ride. The two other rides did not live up to Storm Chasers, but were still well designed. I would have loved to have a little bit more information on Deadliest Catch, but thought the premise was great for a motion simulator. I did, however, think Super volcano might have been a bit out of place. It was a good ride, which mirrored AJ’s, but I just felt that it worked better in the land he was conveying. As for the two eateries, I thought the Beached Cruise Lines was simply amazing. I thought the fancy restaurant would definitely attract an adult class, and could give them an incredible dining experience. As for Disaster Aid Station, I enjoyed the fact that it fit well into the theming of the land. However, I would be extremely wary to try a place like this for food. I’m not sure I could see this counter service receiving much business. Nevertheless, it was still a very unique restaurant to conceive.
Sci: The last land of Discovery closes things on a very positive bang, relating the land to aliens and future discovery. This featured possible the most fantastic and interactive ride, Alien Invasion. This ride which is essentially a battle between humans and outer space would be a one in a lifetime experience. I think what would be interesting, is to see which coaster would win in reality, instead of fixing it so humans would always win. The different endings would be a crowd pleaser and would create an element of surprise. I could envision seeing a post-ride video where the aliens destroy planet earth…err is that a little too evil? Well anyways, I still think it would be a great coaster. With such a top notch ride, I only wondered what could follow it up. I thought Junkyard wars would be an interesting ride, further adding to the post-modern world theme. I’m not sure I quite grasped the concept of 3Net Theater, however. I found it as a ploy to get people to subscribe to a tv station, something I found as an insult to the land. The dining offerings were well done again, especially the highly futuristic Schrodinger’s. Having a fully automated and electronic “wait staff” is a great idea, but of course not great for the wait staff.
Conclusion: The Discovery Park was designed very well in my opinion. However, I still think more could have been done to put a greater emphasis on how green this park would be. I found a nighttime show to be absent in this proposal, and would advise you to make sure everything is off the checklist that we provided. It’s been a please reading your proposals this season, and I hope you continue to improve in your impeccable story telling in the future. Thanks for competing and good luck!
From Jeff ElliottBryce McGibeny – Disney’s EarthSea Adventure Park – I have to say first off that I expected a little more creativity than a retread of DisneySea…..and the name is an oxymoron….I don’t know if you did that on purpose or not. Frankly I am not certain why this needed to be a Disney park with only fleeting mentions of the Fab Five and Hercules, which you could have used even if it was a Universal park. While I like the concept of Ocean of Discovery, I can’t help but think that by “blasting away” litter it doesn’t necessarily clean the litter, it just makes it smaller so that fish can ingest it a little easier. While Herc: Live! does fit in with the theming of the area, I am not quite certain how it fits in with the environmental theme of the theme park. I think that this is the root of the problem with this park, it is expertly done, if maybe a little light on the thrill rides, but the cohesiveness throughout the different lands doesn’t seem to work, and it is often not clear where the environmental message is……it is like theming a park to a world’s fair, but tossing in a future world to house all of the rides that you neglected to assign to the different nations…….and then naming it to a city of the future. I have no problem retreading ride systems, and even complete attractions, but they need to be something that fits perfectly with the message and briefly mentioned instead of standing them up as a tent pole attraction of the area…..it would have been better to swipe the ride system and make it your own. I think the haunted house idea was a complete fish out of the water idea that you could have skipped. I find it a bit jarring to have an attraction very similar to the much maligned Living with the Land attraction, with very few thrills and a very blunt message only to have a fish restaurant right next door…..it would be like a Jungle Book attraction next to an exotic fur company that also specializes in ivory. And then in the next land you have a Nemo shooter ride where to solve all of the problems with the ecosystem, you have to shoot them, followed by the ritualistic murder and eating of Nemo and has friends next door at the fish restaurant. Yum, yum…..my kid would be in therapy for that little whoopsy for a while. I can’t believe that you didn’t stick to the formula in the Conservation land and have manatee burgers right next to the pool……ha!.....actually you did…..ManatEATS. Ok…..before you completely pop a blood vessel and die, some of what I said earlier is blown out of proportion for humor’s sake, but there are some serious problems with the layout…….I really would have liked to see what you could have done if the shackles of an environmental park were taken off. It looks like you spent a lot of time battling with it and finally made it to the “screw it” moment and started putting things in that you wanted to put in regardless of what the overall theme was, which I think is where this one went off the rails. Good Luck in the vote. I look forward to competing against you in the future, you certainly proved yourself to be a force in this competition.
Posted August 30, 2012 at 1:56 PM
AJ Hummel – Nature’s Wonderland – Stylistically a “V” shape to the park is as good as any other shape, but it always irritates me in parks like King’s Dominion and the Disney Parks near the Rivers of America where you have to completely back out of a section instead of following the path around the entire park to get at the attractions like at a well laid out park like Cedar Point. In your first land, it seems to be very light on attractions, and specifically high throughput attractions, while the Railroad can eat a line if you have enough cars, the slow chair lift seems to be an extremely mild attraction, the IMAX movie, extremely long, yet tame, the slide will have a line that lasts for days, and the ropes course will have so many people on it that you won’t have time to stop and look at the view before some obnoxious moron behind you is stepping on your heals while screaming into his cell phone. Typically these are the types of attractions that need to be buried at the back of the park or run as upcharge attractions to keep the lines down. You don’t start really getting into the good high throughput attractions until we reach the Miners Camp. In fact, I like all of your attractions in the Miners Camp, I just would have swopped the entire land with the one that you had to walk through to get there. I like Rainbow Valley, with the exception that it is a pain in the butt to get to, you are also going to have some problems with the names of the attractions here, Grizzly River Run is already owned by Disney and Six Flags owns a Mooseburger Lodge. You seem to have the same problem in the next land with names Eruption is already owned by Six Flags, Tornado is used by everyone, and White Lightning has been used before, but is the new name of the GCI coaster going in at the Fun Spot in Orlando. It seems up one leg you have three lands and up the other only one land. I can’t figure out why you wouldn’t connect them in the back in order to wick people away from the main entrance. While I like what you have here, it seems very small and if you fill up your 20,000 space parking lot, you are going to have lines lasting for days, even the Mickey and Friends parking garage at Disneyland has only 10,250 spaces…..and if the park is 150 acres where are all of the attractions? Both parks at the Disneyland resort and all of the hotels and support facilities are inside 160 acres. I hate to draw an unflattering parallel here, but these are numbers that the Hard Rock Park had, and you see what a colossal failure that was….but they only had 11 rides on 55 acres…..all of which were relatively high output rides with 5 roller coasters. I like the core concept of this park, but it needs more….well….everything……Cedar Point has 70 attractions, and while those numbers are extreme, that is where you need to be heading. Universal is the only park that can get away with only having 6 decent attractions. As a patron of the park, I think my experience would be one where the initial reaction would be that the park was beautiful, then after waiting in line for an hour each for my first time rides, I would be a little ticked off. After hour long waits for each additional ride and passing up the slide because the fast pass is for some time next week, I would get all snotty, find an employee to abuse and then leave the park to never return and flame online. But it is beautiful. AJ, you have done an amazing job throughout this contest. Best of luck on the outcome…..I look forward to competing against you in the future.
Chad H – Discovery – The Theme Park – Full disclosure here…..if I were to create an entire theme park based on this challenge, it would have taken me about 3 seconds to decide to run forward with the Discovery Channel properties. This may work in your favor or against you, as I would have probably done things differently. San Fran-freak-o is an interesting choice for a new park, as you have direct competition with Santa Cruz Beach Boardwalk, Gilroy Gardens, California’s Great America, and Six Flags Discovery Kingdom. I like your height/fee system, it seems to be more in line with what a guest’s is going to experience. While you are the only one that mentioned a smart phone app, I would consider that a minor oversight be the other competitors, as your marketing department is going to insist upon this soon after you open if it is not already done. It is an interesting choice to have a FlowRider right at the front of the park without any connecting facilities to go with it, I would have expected an entire water park attached nearby to the FlowRider. I don’t get the OneWorld Subway idea, so I am going to skip it and assume that I would never ride it. In an interesting presentation issue, I do believe that you have a nighttime show, but you have it buried in with your description of the OneWorld fountain and stage. I don’t understand your show….at all…….although I like the idea of the Shark as the central figure and park icon, but the three different stories seem to go together like copies of “50 Shades of Grey” and a kindergarten class. Belly of the Beast….gross and cool. Tyrannosaurus…Run!.....very cool….from a structural standpoint this sounds like a tall order. The Forgotten Valley seems somewhat tame, but cool. In the Animal Planet section, I would think that a large ride of some sort would be in order, but it seems like this is the kiddie land back here. The M5 area seems to be where I could just geek out for long periods of time, the rides sound cool, the junkyard atmosphere sounds like fun…..it all just sounds like a lot of fun. Your Raging Planet section seems a little tame for such a powerful name. I like your MRE restaurant…..it sounds similar to the tube restaurant I had done for the TOC, very quirky, but unfortunately, MRE’s have a lot of trash associated with them, which goes against the grain of the rest of the park’s feel, but it seems to fit regardless. The Sci land also seems to have a nice bunch of thrill rides, with the dogfighting coaster a particularly interesting bit of designing……although it sucks that the humans win every time…..we’ll get those guys eventually. While your land is probably the least “environmental” of the three parks, it seems like it would be a ton of fun to go to……but then what is the reason for going to a park in the first place? To get preached at? Or to have fun? Chad, while I have not always seen eye to eye with you throughout the course of this contest, I must say that you have become an extremely adept competitor with great ideas and style that everyone else should be gunning for when we try to do this again. I look forward to competing against you in the future.
From James KoehlTPA4: Challenge 11 Critique
Posted August 30, 2012 at 6:30 PM
Bryce McGibeny: It is just about impossible to give a complete critique of a park this size without the critique being larger than the proposal. I'll try to hit the high (and low) points in no special order.
Chad H.: "Discovery- The Theme Park" was an extremely ambitious proposal, one that I feel (and I suspect you will concur with) was perhaps too ambitious for the time available to you. I liked very much your layout diagram, and how you had researched the best way to present the story of the park to guests. The Lands were an interesting collection of attractions and concepts, all united by the Discovery Channel concept.
From Tim WThe votes are in. This year's Theme Park Apprentice....with a vote of 1-2-1....is Aj Hummel. Congratulations to our winner and to the other two finalists in this competition. It's been a great season and thank you to all who have participated. Be sure to stay tuned on the discussion board for information on upcoming seasons.
Posted August 30, 2012 at 8:10 PM
From Karly TenneyCongrats AJ!!!! Winner!! Winner!! Winner!! Bryce and chad you guys are the bomb too! I consider you all winners!
Posted August 30, 2012 at 8:22 PM
From Dominick DWait, Bryce is the top vote though. How did AJ win?
Posted August 30, 2012 at 8:28 PM
From Karly TenneyHave no clue Dom.
Posted August 30, 2012 at 8:31 PM
From James KoehlThe site vote counted as one vote. Each judge had one vote. In case of a tie, we went to a tie breaker. Two judges voted for AJ, one for Chad and the site vote for Bryce. This avoided anyone successfully rigging the site vote with multiple votes for one competitor from being able to choose their favorite. It has happened in the past and we felt that this was the fairest way to avoid that while still having the public involved in the vote. Let's be completely clear about this- I am sure that Bryce earned every one of his votes fairly with his outstanding proposal, and I know that my fellow judges feel the same. This bizarre split in the votes shows just how strong the three proposals were in the final, and how talented these three gentlemen were in their abilities to create an extremely difficult theme park. Every one of them should be extremely proud of their work.
Posted August 31, 2012 at 2:10 AM
From Bryce McGibenyCongratulations AJ! Your proposal was outstanding and I feel like you deserved it more than I did. I'm looking forward to being in future Theme Park Apprentice competitions, as it was a lot of fun!
Posted August 31, 2012 at 3:29 AM
From Chad HGood Campaign Bryce, AJ, and everyone else, congrats on the win. Till next year.
Posted August 31, 2012 at 4:53 AM
From Christa WebsterHi this is Bryce's mom and I just want to say I thoroughly enjoyed reading each and every submission this summer and im glad Bryce has let me be a part of it (as a supporter and critic of course) Everyone did a great job! Congrats to each of you :) you are all winners!
Posted August 31, 2012 at 4:38 AM
From Karly TenneyAwww bryce your mom loOooves you.
Posted August 31, 2012 at 6:23 AM
From Dominick DExplains a lot, thanks. Congrats to AJ!
Posted August 31, 2012 at 6:32 AM
From AJ HummelApparently I tend to undervalue my work because I honestly thought Bryce had me beat. I didn't even think I had a shot at winning until about 2 challenges ago, and I still think it is partly luck that I made it to the final. I will say that my fellow finalists (Bryce and Chad) were both excellent competitors, and I think any of us could have won (as reflected by the split vote). Good game, guys!
Posted August 31, 2012 at 11:33 AM
Overall, this has been a great competition with several outstanding competitors and quite a few difficult challenges. I had a particularly hard time due to all the travelling I did this summer, forcing me to complete a few challenges in a single day (challenges 5, 6, and 8). Tim's right that I did get burnt out, and for the later challenges I just submitted something not caring if I got eliminated or not (I just refused to drop out). Once I got to the final, I decided that I better do the best job I could and although I struggled with it quite a bit, it payed off in the end.
I really enjoyed playing this year, and hope to compete in future competitions, but I'm not going to deal with a month's worth of vacation while competing again. Fortunately, next summer is looking pretty open, but we'll have to wait and see what the future holds.
From Dominick DSame here Andy. Chances are slim AMC is coming back to Dish.
Posted September 1, 2012 at 8:45 AM
From Tim WAttention all Theme Park Apprentice Fans:
Posted September 3, 2012 at 8:22 AM
After the finale, I've done some reading and pondering over the comments that you have left concerning how the competition is run. There have been suggestions concerning the length, conception, voting, and level of difficulty. The suggestions that have been left are being given a great deal of consideration by myself, and the fellow judging panel. While nothing is finalized or set in stone, I've decided that it is in the competition's best interest to revert some of the ideas that were present within the first few seasons. These upcoming changes will be in place by next Summer. Again I thank you all for reading and participating in this year's Theme Park Apprentice.
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