How to get a job at Universal Creative?

Universal Orlando: How does someone get a job at Universal Creative, and how do you get there?

From Brandon Coots
Posted June 27, 2013 at 10:27 PM
I'm about to be a Junior in High School and was wondering how does someone get a job at Universal Creative, and what can you do to get there?

From Cole Ricks
Posted June 28, 2013 at 5:18 AM
Hi Brandon,

Check this out from a quick search. It's from Cal State's Engineering Dept. I would think there are other programs in the country like it.

Scroll down a few lines for "Theme Park Engineering"

From Ryan Pickhardt
Posted June 28, 2013 at 7:10 PM
Do you have to be an engineer to get into Universal Creative? I'm a senior in high school, and I am planning on majoring in architecture and possibly minoring in theater design. Would this get me into Disney's or Universal's creative team?

From TH Creative
Posted June 29, 2013 at 10:05 AM
I would suggest making your career goals a bit broader. You might want to target theme park design and seek placement in multiple companies and not just WDI and UC.

Also, plan a trip to the IAAPA convention to begin networking with industry professionals.

From TH Creative
Posted July 1, 2013 at 3:51 PM

From TH Creative
Posted July 1, 2013 at 3:52 PM
Never stop learning!

From TH Creative
Posted July 2, 2013 at 6:10 AM
Here's some suggestions to those seeking careers in theme park attraction development.

(1) Learn the language of construction. I wrote a textbook called 'Building the Building' which focuses on the fundamentals of construction project management. It provides a nice introduction to the processes and documentation associated with commercial construction. I'd be happy to send a PDF copy to any TPIer who drops me an email.

(2) Learn about Building Information Modeling. A free trial version of the Revit 3D design software is available for download. There are also a bunch You Tube clips demonstrating the software.

(3) Learn about Integrated Project Delivery (IPD) and Design Assist (Pre-Construction). Right now all of the major WDI projects are employing these phases of project development. If any TPIer drops me an email I will send them a copy of an essay regarding these topics.

(4) Visit the sites of company's like Thinkwell -- Great theme park design houses will expose you to the perspectives of established industry veterans.

(5) Take a trip to the IAAPA convention. Tickets are expensive but the convention in Orlando will give you an opportunity to walk the HUGE trade floor to see products and to visit panel discussions featuring industry professionals. IAAPA is an extraordinary resource.

(6) Consider theme park developments outside of Universal and Disney. Broaden your targets.

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